Talents (2024)

Table of Contents
Foreword[] Overview[] Card Terminology[] Talents[] Contents Acrobat[] Adaptive Arsenal[] Adept Caster[] Aerial Dancer[] Aeromancer[] Alchemist[] Alley Cat[] All-Knowing[] Amoran Seeker[] Angler[] Annihilator[] Apex Predator[] Artisan[] Assassin[] Athlete[] Authority Interrogator[] Bastion[] Blindseer [] Beast Slayer[] Berserker[] Brawler[] Bruiser[] Butterfly[] Champion[] Charm Caster[] Christmas Miracle[] Cold Phantom[] Colossus[] Comrade[] Cosmic Wind[] Critical Specialist[] Cryomancer[] Cryoni[] Cutthroat[] Darksiphon[] Dawnwalker[] Death Speaker[] Deepwoken[] Doomsday Engine[] Duelist[] Duelist Flame[] Elementalist[] Empath[] Escape Artist[] Ether Adept[] Falling Star Guard[] Fish[] Flame dancer[] Flame Warden[] Flamecharmer[] Flashfreeze[] Freak Of Nature[] Frost Forger[] Frostdrawer[] Frostthorn[] Frozen Warrior[] Gale Duelist[] Gale Kata[] Galebreather[] Galeforce[] Genius Intellect[] Glassdancer[] Great Wall[] Gunslinger[] Hammer Rage[] Heat Column[] Heretic[] Human Architecture[] Hunter[] Ice Age[] Immolator[] Inferno[] Innate (Racial Talents)[] Ironsinger[] Iron Will[] Javelin Lord[] Jetstriker[] Justicar[] Lancer[] Lava Serpent[] Leader[] Leaf in the Wind[] Legion Shock Trooper[] Liberator[] Lichtenberg[] Limitbreaker[] Marauder[] Master Survivalists[] Meditative Trance[] Mental Fortress[] Merchant[] Metallurgist[] Metamancer[] Mindbreaker[] Mountain Climber[] Mr Charm[] Murmur[] Natural Armor[] Navaen Nomad[] Needle[] Nimble Blade[] Omniscient[] One Eyed King[] Outlaw[] Politician[] Prospector[] Public Figure[] Pyroclast[] Pyromancer[] Raging Bull[] Rampaging Brute[] Rampant Static[] Rending Needle[] Saboteur[] Sage of Wisps[] Saint of Blades[] Scholar of the Cloud[] Scrapsinger[] Seeker of Sound[] Self-Shocker[] Sapper[] Shadowcast Master[] Shadowcaster[] Shieldmaster[] Shipwright[] Silencer[] Silvertongue[] Showboater[] Soul Converter[] Soverign of Slaughter[] Specter[] Static Weaver[] Stormblade[] Stormcaller[] Sturdy Resolve[] Super Conductor[] Survival Instinct[] Survivor[] Swiftshade[] Tactician[] Tamed Flame[] Tavernkeep[] The Demon Blade[] The Emperor's Blade[] The Negotiator[] Thief[] Thunder Brawler[] Thunder Caster[] Thunderblade[] Thundercaller[] Toxic Personality[] Trickster[] Twisted Puppets[] Tyrant[] Scoundrel[] Undying Ember[] Unstable Capacitor[] Vigil Swordsman[] Vigil of Winds[] Visionshaper[] Vocalist[] Vow of Mastery[] Warrior[] Waterborne[] Weapon Master[] Whisper[] Windrunner[] Oath[] Miscellaneous[] Other[] Talent Quests[] Megalodaunt Slayer (Engage + Critical Attack)[] Aerial Assault[] Chain of Perfection[] Thresher Scales[] Treefelling Blow[] Family Recipe[] Harvester[] Excavator[] Mercy Kill[] Outfit Talents[] Blacklisted Talents[] Tips/Trivia[]
Talents (1)
Talents (2)

Talents (3)

Foreword[]

Here's an elaboration on how to use [CTRL + F] or [F3] for this page.

  • FIND A SPECIFIC TALENT: Input the talent name to find the specific talent and its requirements.
    • (i.e "OrbitaI lce" to find the description, requirements, and effect for OrbitaI lce)
  • FIND TALENTS GIVEN A REQUIREMENT: Input an investment number along with its attribute to find talents that require that many points in that attribute.
    • (i.e "40 Agility" to find talents that you will have access to at 40 AgiIity)
  • FIND A GROUP OF TALENTS: Input a tree/category name to find talents pertaining to that tree/category.
    • (i.e "Butterfly" to find talents that are within Butterfly)
  • FIND A MYSTIC PHRASE FOR A TALENT: Below each talent tree/category name will be the respective Mystic quote.
    • (i.e "I prefer to attack unseen." for the Assassin talent tree)
      • If the phrase is absent, either the page has yet to be updated or achieving a selection from the specific talent tree with Mystic isn't possible, and will be left entirely up to luck, assuming you have the requirement(s) for the talent(s).

Overview[]

Talents (4)

Talents (5)

There are certain Talents that you receive automatically upon meeting their requirement. These freebies won't take up a slot in your Talents, and will instead make room for themselves to fit into your deck. Cards such as Thundercaller, FIamecharmer, The Sound from Below, and Thresher Scales are but a few examples of this phenomenon.

A handful amount of Talents are locked with a prerequisite. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. The most common prerequisites a Talent would need are:

  • A high enough Core Attribute, whether it be strength, fortitude, agility, intelligence, willpower, or charisma.
    • For example: Overflowing Dam requires 40 INT as a prerequisite.
  • A certain Talent in a certain category.
    • For example: Picking a mentaI fortress card will make you more likely to pull another mentaI fortress talent in your next set of talents.
  • Doing certain actions that may influence your rolls, such as Alchemy.
    • Drinking at least one potion is a prerequisite for suck my ca*wk potion talents
  • Having a certain weapon equipped.
    • Having a great axe equipped is required to roll great axe talents.
  • A high enough Power.
    • Thresher CIaws requires Power 13 as a prerequisite.

Some talents are mutually exclusive with other talents, meaning picking one mutually exclusive talent will remove the other talent from your talent pool. However, if you use the Shrine of Chance to remove the mutually exclusive talent that you currently have, the other talent returns to your talent pool so that it may be obtained once again.

When it comes to mutually exclusive talents, you can have either:

  • Everchanging Aegis or Return to the Dark Ages;
  • Risky Moves or Safety Dance/Observation;
  • Eruption Path: Lava Serpent or The Final Act;
  • Orbital Ice or Fists of Fortitude;
  • Singularity or Sightless Still;
  • Million Ton Piercer or Ether Overdrive;
  • Bulldozer or Dazing Finisher;
  • Wraith Path: Twisted Puppets or Eruption Path: Lava Serpent
  • Wraith Path: Twisted Puppets or Azure Flames

Certain cards lie in "Priority Talents" - the type of talents that game weighs very highly to get them into your hands if you meet the requirements. Assuming you meet these requirements, you will see these cards often upon powering up.

Card Terminology[]

  • Common
  • Rare
  • Advanced
  • Oath
  • Mantra
  • Mystery
  • Trait

Talents (6)

Power Icon indicates a level-up at the top center of your screen

Talents (7)

Hand of Talent Cards (Verse One)

Talents (8)

Hand of Mantra Cards (Verse One)

Talents (9)

Hand of Talent Cards

Talents[]

Contents

  • 1 Foreword
  • 2 Overview
    • 2.1 Card Terminology
  • 3 Talents
    • 3.1 Acrobat
    • 3.2 Adaptive Arsenal
    • 3.3 Adept Caster
    • 3.4 Aerial Dancer
    • 3.5 Aeromancer
    • 3.6 Alchemist
    • 3.7 Alley Cat
    • 3.8 All-Knowing
    • 3.9 Amoran Seeker
    • 3.10 Angler
    • 3.11 Annihilator
    • 3.12 Apex Predator
    • 3.13 Artisan
    • 3.14 Assassin
    • 3.15 Athlete
    • 3.16 Authority Interrogator
    • 3.17 Bastion
    • 3.18 Blindseer
    • 3.19 Beast Slayer
    • 3.20 Berserker
    • 3.21 Brawler
    • 3.22 Bruiser
    • 3.23 Butterfly
    • 3.24 Champion
    • 3.25 Charm Caster
    • 3.26 Christmas Miracle
    • 3.27 Cold Phantom
    • 3.28 Colossus
    • 3.29 Comrade
    • 3.30 Cosmic Wind
    • 3.31 Critical Specialist
    • 3.32 Cryomancer
    • 3.33 Cryoni
    • 3.34 Cutthroat
    • 3.35 Darksiphon
    • 3.36 Dawnwalker
    • 3.37 Death Speaker
    • 3.38 Deepwoken
    • 3.39 Doomsday Engine
    • 3.40 Duelist
    • 3.41 Duelist Flame
    • 3.42 Elementalist
    • 3.43 Empath
    • 3.44 Escape Artist
    • 3.45 Ether Adept
    • 3.46 Falling Star Guard
    • 3.47 Fish
    • 3.48 Flame dancer
    • 3.49 Flame Warden
    • 3.50 Flamecharmer
    • 3.51 Flashfreeze
    • 3.52 Freak Of Nature
    • 3.53 Frost Forger
    • 3.54 Frostdrawer
    • 3.55 Frostthorn
    • 3.56 Frozen Warrior
    • 3.57 Gale Duelist
    • 3.58 Gale Kata
    • 3.59 Galebreather
    • 3.60 Galeforce
    • 3.61 Genius Intellect
    • 3.62 Glassdancer
    • 3.63 Great Wall
    • 3.64 Gunslinger
    • 3.65 Hammer Rage
    • 3.66 Heat Column
    • 3.67 Heretic
    • 3.68 Human Architecture
    • 3.69 Hunter
    • 3.70 Ice Age
    • 3.71 Immolator
    • 3.72 Inferno
    • 3.73 Innate (Racial Talents)
    • 3.74 Ironsinger
    • 3.75 Iron Will
    • 3.76 Javelin Lord
    • 3.77 Jetstriker
    • 3.78 Justicar
    • 3.79 Lancer
    • 3.80 Lava Serpent
    • 3.81 Leader
    • 3.82 Leaf in the Wind
    • 3.83 Legion Shock Trooper
    • 3.84 Liberator
    • 3.85 Lichtenberg
    • 3.86 Limitbreaker
    • 3.87 Marauder
    • 3.88 Master Survivalists
    • 3.89 Meditative Trance
    • 3.90 Mental Fortress
    • 3.91 Merchant
    • 3.92 Metallurgist
    • 3.93 Metamancer
    • 3.94 Mindbreaker
    • 3.95 Mountain Climber
    • 3.96 Mr Charm
    • 3.97 Murmur
    • 3.98 Natural Armor
    • 3.99 Navaen Nomad
    • 3.100 Needle
    • 3.101 Nimble Blade
    • 3.102 Omniscient
    • 3.103 One Eyed King
    • 3.104 Outlaw
    • 3.105 Politician
    • 3.106 Prospector
    • 3.107 Public Figure
    • 3.108 Pyroclast
    • 3.109 Pyromancer
    • 3.110 Raging Bull
    • 3.111 Rampaging Brute
    • 3.112 Rampant Static
    • 3.113 Rending Needle
    • 3.114 Saboteur
    • 3.115 Sage of Wisps
    • 3.116 Saint of Blades
    • 3.117 Scholar of the Cloud
    • 3.118 Scrapsinger
    • 3.119 Seeker of Sound
    • 3.120 Self-Shocker
    • 3.121 Sapper
    • 3.122 Shadowcast Master
    • 3.123 Shadowcaster
    • 3.124 Shieldmaster
    • 3.125 Shipwright
    • 3.126 Silencer
    • 3.127 Silvertongue
    • 3.128 Showboater
    • 3.129 Soul Converter
    • 3.130 Soverign of Slaughter
    • 3.131 Specter
    • 3.132 Static Weaver
    • 3.133 Stormblade
    • 3.134 Stormcaller
    • 3.135 Sturdy Resolve
    • 3.136 Super Conductor
    • 3.137 Survival Instinct
    • 3.138 Survivor
    • 3.139 Swiftshade
    • 3.140 Tactician
    • 3.141 Tamed Flame
    • 3.142 Tavernkeep
    • 3.143 The Demon Blade
    • 3.144 The Emperor's Blade
    • 3.145 The Negotiator
    • 3.146 Thief
    • 3.147 Thunder Brawler
    • 3.148 Thunder Caster
    • 3.149 Thunderblade
    • 3.150 Thundercaller
    • 3.151 Toxic Personality
    • 3.152 Trickster
    • 3.153 Twisted Puppets
    • 3.154 Tyrant
    • 3.155 Scoundrel
    • 3.156 Undying Ember
    • 3.157 Unstable Capacitor
    • 3.158 Vigil Swordsman
    • 3.159 Vigil of Winds
    • 3.160 Visionshaper
    • 3.161 Vocalist
    • 3.162 Vow of Mastery
    • 3.163 Warrior
    • 3.164 Waterborne
    • 3.165 Weapon Master
    • 3.166 Whisper
    • 3.167 Windrunner
    • 3.168 Oath
    • 3.169 Miscellaneous
  • 4 Other
  • 5 Talent Quests
    • 5.1 Megalodaunt Slayer (Engage + Critical Attack)
    • 5.2 Aerial Assault
    • 5.3 Chain of Perfection
    • 5.4 Thresher Scales
    • 5.5 Treefelling Blow
    • 5.6 Family Recipe
    • 5.7 Harvester
    • 5.8 Excavator
    • 5.9 Mercy Kill
  • 6 Outfit Talents
  • 7 Blacklisted Talents
  • 8 Tips/Trivia

Acrobat[]

"I once performed in a Circus."

  • Time To Go [Common Talent, Agility] - Taking a life grants a speed boost for 10 seconds. Taking a player's life doubles the speed boost and the duration. (+1 Passive Agility)
    • The speed boost is represented by a red glow around the player's eyes.
    • Prerequisite: 5 Agility
    • Killing a large group of mobs such as those in the Duke's Manor will grant a tremendous speed boost [Tested]
  • Kick Off [Common Talent, Agility] - You easily brush off shorter falls, taking no damage. Your first wall jump will always send you higher than normal. Gain a speed boost after wall jumping over a wall. (+6 Passive Agility)
    • 3 Second cooldown.
    • Prerequisite: 20 Agility
  • Steady Footing [Common Talent, Agility] - You're much more resistant to being pushed around. (+9 Carry Load, +2 Passive Agility)
    • Knockback effects are reduced. Friction reduction from ice sheets is negated.
    • Prerequisites: 10 Agility, 10 Strength

Adaptive Arsenal[]

"I seek the qualities of Adaptive Arsenal."

  • Exposed Durability [Common Talent, Ironsing Exclusive] - Deal 10% more damage to opponents with no armor durability left.
    • Also affect players with no outfit (Stranded Outfit)
    • Prerequisite: 60 Ironsing
  • An Ironsinger's Instinct [Rare Talent, Ironsing Exclusive] - Successfully dodging an attack coats you in metal and reduces the damage of the next attack taken.
    • Successful procs will color the user temporarily grey/gold depending on if user has Gilded path or not.
    • Prerequisite: 75 Ironsing
  • Phantom Edge [Rare Talent, Ironsing Exclusive] - Your weapon M1's have +0.25 range.
    • Prerequisite: 75 Ironsing

Adept Caster[]

"I fight from afar."

  • Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element. (+7 Carry Load, +2 Elemental Intensity)
    • The effect procs when hit by a mantra that is not within the Attunementless category.
    • Getting hit by another element immediately changes your resistance to that element. i.e Getting hit by Shadowcast mantras while having Galebreathe resistance will immediately change your resistance type to Shadowcast after being hit and vice versa.
    • The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type.
      • Flamecharm: Red
      • Frostdraw: Blue
      • Thundercall: Yellow
      • Galebreath: Green
      • Shadowcast: Purple
      • Ironsing: Grey
    • Does not effect Oath, Attunement-less, or Monster mantras.
    • Prerequisite: 25 Intelligence
    • Mutual Exclusive: Return to the Dark Ages
  • Overflowing Dam [Rare Talent, Intelligence] - Having full Ether for 1.5 seconds or more grants an aura to your attacks that grant them 15% more damage.
    • "Full ether" refers to having more than 95% ether.
    • Prerequisite: 40 Intelligence
  • Perfect Flash [Rare Talent, Intelligence] - Having over 95% health causes your mantras to do +25% damage. This damage bonus will scale down to 10% if your enemies are far away.
    • Prerequisite: 25 Intelligence
  • Neural Overload [Advanced Talent, Intelligence] - You can input up to 4 copies of each Mantra ingredient instead of being limited to 3.
    • The Mantra modifiers limit is increased from 3 -> 4, for copies of modiers. (ex. max of 3 crystal lens -> max of 4 crystal lens)
    • Prerequisites: 85 Intelligence

Aerial Dancer[]

  • Wyvern's Claw [Rare Talent] - You deal 10% more damage while airborne.
    • Synergizes well with Aerial Assault or mantras that send the user and target in the air.
    • Prerequisites: 15 Strength, 25 Medium Weapon/25 Heavy Weapon/25 Light Weapon

Aeromancer[]

"I am a master of the winds."

  • Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. (+2 Passive Agility, +5 Elemental Intensity)
    • Reduces falling speed and prevents fall damage.
    • Has a small amount of forwards momentum, allowing for control over where you land.
    • Has 1s windup.
    • Automatically ends after 5 seconds. (Can be reactivated after deactivation 3 times, air dashing upwards gives you time to reactivate it and not take any fall damage.)
    • The Old Wind talent has been merged with Aerogliding.
    • Greatly reduces height loss with glider, allowing for much longer distances to be traveled.
    • Prerequisites: 35 Galebreathe, 30 Agility
  • Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. However, if you pick up the body you gain the speed boost for 20 seconds. (+4 Elemental Intensity)
    • Cancels pickup of any players knocked by you for ~3s, and grants you a speed boost if you pickup the knocked player.
    • Pickup cancellation can be activated multiple times.
    • Prerequisite: Wind Step
  • Aeronade [Common Talent, Galebreathe Exclusive] - Your Galetrap automatically detonates on contact with an object. (+2 Passive Agility, +5 Elemental Intensity)
    • Instead of the Galetrap mantra sticking to surfaces hit, and activating upon a player stepping on it, it will instead activate upon contact with any surface.
    • Prerequisite: Galetrap
  • Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them.
    • Gale punch mantra will now pull players towards the user during the windup of the mantra. (Cannot be feinted)
    • Prerequisite: 20 Galebreathe, Gale Punch
  • Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. (+2 Passive Agility, +5 Elemental Intensity)
    • Prerequisites: 30 Strength, 35 Galebreathe
  • Gale Coil [Common Talent, Galebreathe Exclusive] - Your suffocates last twice as long. (+2 Passive Agility, +5 Elemental Intensity)
    • Prerequisite: 30 Strength, 35 Galebreathe, Suffocating Impact
  • Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. (+2 Passive Agility, +5 Elemental Intensity)
    • Will also cancel all momentum from jumping.
    • Prerequisite: Suffocating Impact

Alchemist[]

"I enjoy mixing potions."

  • You need to have made and drunk at least one potion for the talents to start showing up.
  • Apothecary [Common Talent, Intelligence] - Potions you prepare will have amplified positive effects when consumed, and amplified negative effects when thrown
    • Prerequisites: 10 Intelligence
    • The head equipment "Alchemist's Hat" and "Big Alchemist's Hat" have this talent.
    • Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. (More info on the potions page.)
  • Chain Reaction [Common Talent, Intelligence] - When applying a potion effect to someone who already has one, the new effect is amplified. You have a 25% chance not to deplete potions when drinking them.
    • Will proc on any player with a potion effect, does not replace the current effect.
    • Synergizes with Aromatic Salts, as it will automatically reapply potion effects.
    • Prerequisite: 80 Intelligence
      • This talent was merged with the old Taste Test talent.
  • Chemist's Bag [Common Talent, Intelligence] - You no longer drop Potions on death.
    • Prerequisite: 80 Intelligence
  • Placebo Effect [Rare Talent, Intelligence] - Drinking potions near allies will share the potion's effect with them.
    • Was reworked to have 100% chance of proccing (Previously 25%) but with a much smaller range.
    • Also procs potion sickness, causing allies to throw up upon usage, on potion sickness inflicted players.
    • Prerequisites: 60 Intelligence
  • Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. You'll get along famously with the other patrons at the tavern. Drinking potions slows less and grants superior regenerative effects to you.
    • Drink potions faster. (~0.5 seconds faster)
    • Increases the strength of regeneration potion ingredients for the user.
    • Prerequisites: Drank potion, 15 Fortitude OR 15 Willpower, 30 intelligence
      • This talent was merged with the old Subsistence talent.
  • Wild Alchemy [Common Talent, Intelligence] - You have a chance to brew 2 potions instead of 1.
    • Around ~20-25% chance.
    • Prerequisites: 25 Intelligence

Alley Cat[]

"I skulk in alleyways, looking for my next prize."

  • Scaredy Cat [Common Talent, Agility] - When enemies initiate a fight first, gain a speed boost. (+2 Passive Agility)
    • The enemy must not be in combat to trigger this effect.
    • Prerequisite: 5 Agility
  • Endurance Runner [Common Talent, Agility] - Even when things look dire, you still have it in you to keep your legs moving. (+2 Passive Agility)
    • Halve the speed penalty losing health.
    • Prerequisite: 25 Agility, 25 Fortitude
    • The leg equipment "Mercenary's Boots" has this talent.
  • Conditioned Runner [Advanced Talent, Agility] - You regenerate health faster than normal when sprinting below 75% HP. (+1 Passive Agility)
    • After you don't take damage for 3 seconds, gain 300% health regen while running. Reduced healing in PVP combat.
    • Prerequisites: All Alley Cat Talents

All-Knowing[]

"I seek the qualities of All-Knowing."

  • Approaching Singularity [Common Talent, Intelligence] - You now gain +1% Mantra PEN for every 10 point of Intelligence.
    • Prerequisites: 80 Intelligence

Amoran Seeker[]

"I seek out Amorus Pleeksty."

  • Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. Set yourself ablaze to gain 5% extra damage and 10% extra speed.
    • Unlike normal burn, Flame Within's burn is not cleared by rolling/sliding. Flame Within will not stop until 30 seconds have passed or until Flame Within is reused.
    • Generally dangerous to use without Immolation's self damage reduction.
    • 7 seconds cooldown once flames are cleared.
    • Prerequisite: 25 Flamecharm
  • Last Laugh [Common Talent, Flamecharm Exclusive] - Gain the ability to incinerate yourself. (+5 Elemental Intensity)
    • Enable the usage of Flame Within while knocked. This is meant to synergize with Phoenix Flames.
    • Will lower the strength of Phoenix Flames from 50% to 25% healing.
    • Prerequisites: 30 Flamecharm, Flame Within

Angler[]

  • Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly.
    • Obtained after fishing 50 times successfully.
    • Increase the rate of hooking something while fishing.
  • Hook, Line, and Sinker [Common Talent] - Once something's caught your line, it's much harder to get loose. (+4 Carry Load)
    • Obtained after fishing 30 times successfully.
    • Reduces the chance of failure while fishing.
  • Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash.
    • Obtained after fishing 10 times successfully.
    • Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots.

Annihilator[]

"I seek the qualities of Annihilator."

  • Collapsed Lung [Advanced Talent] - Block breaking an opponent closes off their ability to Vent for 3s.
    • Prerequisite: 100 Strength

Apex Predator[]

"My hunt is inescapable."

  • Carnivore [Rare Talent, Generic Talent] - In return for losing the ability to eat vegetation, sate your hunger by gripping monsters and people alike.
    • Gain hunger and thirst when you are credited for the death of a monster, NPC or player.
    • Prerequisite: 5 Strength, 5 Willpower
    • Mutual Exclusives: Vegetarian, Herbivore.
  • Grand Feast [Common Talent, Generic Talent] - Regain tempo, ether, blood and health when gaining hunger from killing. (+1 Passive Agility)
    • Healing is negated in PVP combat.
    • ~25-40% tempo gain, ~40-75% ether gain, ~1-2% blood gain, ~?% health gain (Needs testing)
    • Prerequisite: Carnivore
  • Sunken Predator [Common Talent, Generic Talent] - Enemies you hit in the water or the depths have their speed buffs nullified and are slowed. (+1 Passive Agility)
    • Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits.
    • Players are only slowed a little bit for less time instead.
    • Prerequisite: Power 11

Artisan[]

"I am an artist."

  • Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. (+5 Health)
    • You can make crafts that require a Craft Station without one.
    • Prerequisite: 45 Intelligence

Assassin[]

"I prefer to attack unseen."

  • Deep Wound [Common Talent, Light] - Assassinating a target applies anti-heal for 20s and gives you a speed boost for 6s. Assassination damage now scales with level against mobs.
    • The damage increase granted from this talent is significantly high in PVE, allowing you to one shot some very tanky enemies like Authority Commander despite their 5000 HP.
    • The head equipment "Assassin's Hood" have this talent.
    • Prerequisite: 35 Agility
  • Lowstride [Common Talent, Agility] - Speed during crouching increased, unsheathing a weapon is silent and stealth increased (+1 Passive Agility)
    • Crouching is now as fast as walking.
    • Prerequisites: 20 Agility
  • Lights Out [Common Talent, Agility] - Those you carry are blindfolded. Assassinating an opponent now blinds them for 5s. (+1 Passive Agility)
    • Prerequisite: 55 Agility
  • Unseen Threat [Common Talent, Light] - You can assassinate those with weapons out provided you're not in combat yourself. Those you assassinate are slowed and unable to jump for 3s.
    • Being in combat and having your weapon selected normally gives immunity to assassinations. This talent bypass this immunity.
    • Merged with the old Low Blow talent.
    • Prerequisite: 60 Agility

Athlete[]

"I am athletic."

  • Triathlete [Common Talent] - You swim faster in water. (+2 Passive Agility)
    • Prerequisite: Power 1
  • Pitcher [Common Talent] - You can throw things further.

Authority Interrogator[]

"I work for the Authority."

  • Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more.
    • Prerequisites: 60 Thundercall, Power 10
  • Second Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage and posture damage to you.
    • Prerequisites: 65 Thundercall, First Interrogation
  • Resolve Crusher [Thundercall Exclusive] - Lightning moves now apply stacks of "Resolve Crusher". At 4 stacks, you apply "Electrified" to your opponent. Attacks from Electrified opponents are converted into lightning damage, but will deal 10% less damage to you.
    • Electrified targets have their physical attack deal lightning damage instead and deal 10% less damage.
    • Prerequisites: 65 Thundercall
  • First Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage.
    • Prerequisites: 65 Thundercall, Resolve Crusher

Bastion[]

"I am an everlasting bastion."

These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture.

  • Battle Tendency [Common Talent, Fortitude] - You can breathe more easily with +20% faster posture regen. (+2 Posture, +10 Sanity)
    • You can only heal posture in combat by standing still and not blocking.
    • Prerequisites: 15 Fortitude, 15 Willpower
  • Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage.
    • Only works for the first hit after being block broken, causing multi-hits to be barely reduced.
    • Prerequisites: 25 Fortitude
  • Firmly Planted [Common Talent, Fortitude] - All slow debuffs towards you are reduced by 30%. (+5 Sanity)
    • Applies to all slowing effects, allowing for hitstun and aggressive posture to be 30% weaker.
    • Prerequisites: 15 Fortitude, 15 Willpower
  • Moving Fortress [Common Talent, Fortitude] - Blocking no longer slows you down as much. (+2 Posture)
    • Lower the movement speed penalty of blocking.
    • Prerequisite: 5 Fortitude
  • Perseverance [Common Talent, Fortitude] - When you're knocked down, you get back up again more quickly. (+5 Sanity)
    • Amount of time you stay knocked is reduced from 10 seconds to 7 seconds. Further scales with willpower.
    • Prerequisites: 30 Fortitude, 30 Willpower
  • Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 40%. (+5 Health)
    • Scales with investment up to it's requirement. With 65 FTD you only have 20% pen reduction and it scales up to the full 40% once you hit 90 FTD.
    • PEN calculation: incoming PEN * 0.6 = reduced incoming PEN. (However does not reduce true damage at all.)
    • Prerequisites: 90 Fortitude, All common Bastion Talents

Blindseer []

  • All-Seeing Eye [Unlockable talent, Blindseer Exclusive]: The mystic eye through which you now see the world can perceive the imperceptible. Invisible foes are highlighted.
    • Prerequisites: Save 4 Pathfinders from the depths without the help of other oath users.

Beast Slayer[]

"I am a slayer of beasts."

  • Giantslayer [Common Talent] - Deal more damage to larger foes. (+7 Sanity)
    • Deal 10% more damage to larger foes.
    • "Larger foes" being non-humanoid NPC. (Ex. Mudskippers, Angels, and Bandits)
    • Prerequisite: 20 Willpower
    • The head equipment "Dark Owl Chapeau" has this talent.

Berserker[]

Currently no Mystic dialogue.

  • Berserk [Common Talent] - One with nothing to lose has everything to gain. Succumb to the burning rage within, nullifying your own armor in exchange for nullifying the armor of your foes on your M1's. Grants your Criticals +10% PEN while active.
    • When activated:
      • Your armor is immediately removed for 20 seconds. Includes Exoskeleton/Chitin
      • Buff is granted for 20 seconds.
      • Eyes turn red and gain a red trail for 20 seconds.
      • Hair turns red for 20 seconds.
      • ONLY affects your basic attacks, not mantras or anything else.
    • Prerequisites: 80 Strength

Brawler[]

"I do not need a weapon."

  • Bruiser's Mixup [Common Talent] - Switching your Fist Style mid-fight makes your basic Fist attacks inflict bleed temporarily.
    • Procs by pressing Y (Works with one Fist Style)
    • Prerequisite: Trained Fist

Bruiser[]

"I am a master with my hands."

  • Brazen Blow [Common Talent] - [Greataxes] Attacking an enemy slowed by your Greataxe grants you temporary hyperarmor. (20 second cooldown).
    • Can be procced by bleed, allowing for hitstun from a single M1 to proc Brazen Blow.
    • Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapon
  • Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll.
    • Prerequisites: Use a Greataxe, Impairing Blow, 40 Heavy Weapon
  • Impairing Blow [Common Talent] - [Greataxes] Basic attacks will slightly slow your enemy for 2 seconds. Running attacks will slightly slow your enemy for 3 seconds. Gain +20% posture damage against enemies with speed boosts.
    • Prerequisite: Use a Greataxe, 30 Heavy Weapon
  • Rending Impact [Rare Talent] - [Greataxes] Block breaking an enemy applies knockdown.
    • Allows for more time for followups after blockbreak.
    • Visually bugged with base crit, and plays the knockdown animation twice.
    • Prerequisite: Use a Greataxe, 40 Heavy Weapon

Butterfly[]

"Light on my feet, I sting like a bee."

These Talents are designed to improve and/or reward your ability to roll out of danger.

  • Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. (+1 Passive Agility)
    • Prerequisite: 15 Agility
  • Evasive Expert [Rare Talent] - Your speed boost granted from dodging is increased. (+1 Passive Agility)
    • Prerequisites: 15 Agility, Swift Rebound
  • Risky Moves [Rare Talent, Agility] - When you successfully dodge, you'll automatically dodge the next attack. (+1 Passive Agility)
    • User is covered in a blue highlight when the effect is active.
    • Visual effect might not line up with duration.
    • Attacking will cancel the effect early.
    • Takes priority over block, allowing for you to "auto-dodge" while simultaneously blocking.
    • 20 second cooldown.
    • Prerequisite: 25 Agility
    • Mutual Exclusives: Observation, Safety Dance
  • Ghost [Advanced Talent] - Dodging a move will briefly make you invisible or until you attack. (+5 Passive Agility)
    • Provides I-frames for the duration of the invisibility (2 seconds).
    • Will also proc from dodging bleed, occurs when dodging a m1 late in high ping.
    • Has a 20 second cooldown.
    • You cannot parry attacks during the invisibility.
    • Prerequisites: 40 Agility, All Butterfly Talents

Champion[]

"I have never lost."

  • Underdog [Common Talent] - You deal 3% more damage to those with higher HP than you.
    • "Higher HP" refers to max HP. Due to this, this Talent is always active in PvE.
    • Prerequisite: 50 Willpower
  • Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. (+1 Carry Load)
    • Indicated by a gold shaded outline on your character.
    • Does not work on non-humanoid NPCs.
    • Prerequisite: 25 Strength
  • Defiance [Rare Talent] - Negative status effects are half as effective when you are below 35% HP.
    • Prerequisite: 70 Willpower
    • The Innate Talent of Etrean's has a similar effect, but isn't applied to all buffs and debuffs.

Charm Caster[]

"I use the song to charm others."

  • Chaotic Charm [Common Talent, Charisma] - When attacked at low health enemies deal less damage to you and more to anyone else.
    • When below 25% HP, Every hit taken will apply Chaotic Charm to the opponent, reducing your incoming damage by 20%, and increasing their damage by 20% to players that aren't you.
    • Synergizes greatly with healing, allowing for you to heal 20% more effective health when low.
    • Will apply combat tag against opponents.
    • Effect Lasts 15s (7.5s against Disbelief talent)
    • Proc Cooldown: 0.25s
    • Prerequisite 55 Charisma, Charismatic Cast
  • Morale Booster [Common Talent, Charisma] - Allies recover twice as fast from being knocked when charmed by you.
    • Prerequisite: 25 Charisma
    • Allies who you charmed get up in 5 seconds instead of the usual 10 when knocked.
  • Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you.
    • Reduces damage taken by charmed targets by 10%.
    • Prerequisite: 25 Charisma
  • Lasting Charisma [Common Talent, Charisma] - Enemies charmed by your mantras are charmed longer.
    • Doubles the duration of charm from 15s to 30s.
    • Counteracted by the Disbelief talent.
    • Prerequisite: 55 Charisma, Charismatic Cast
  • Tough Love [Common Talent, Charisma] - Deal 10% more damage to enemies charmed by you. Being hit by someone the same race or oath as you charms them briefly.
    • Does not effect mantra damage.
    • Prerequisite: 25 Charisma, Charismatic Cast
    • Mutual Exclusives: Narcissist
  • Dazing Finisher [Advanced Talent, Charisma] - Flourishing enemies that are charmed by you cause them to not be knocked back and dazed instead.
    • Prevents you from knocking back charmed players with flourishes, instead, dazing them.
    • Prerequisites: 1 Charisma, All Charm Caster Talents
    • Mutual Exclusives: Bulldozer

Christmas Miracle[]

  • Christmas Miracle [Common Talent] - Christmas Mod Shop rewards. Regens hunger and thirst. "Thank you so much K1!" Heh, no problem guys. All in a day's work.
    • Using it creates a large Christmas tree that plays an instrumental of We Wish You a Merry Christmas.
    • Exclusive to Deepwoken moderators, bought from the Mod Shop using Mod Points.
    • Prerequisite: MODSHOPREWARD

Cold Phantom[]

"I seek the qualities of Cold Phantom."

  • Freezing Wight [Common Talent, Dual Attunement] - Your Haunted Gale now procs Chilled. (+5 Elemental Intensity)
    • 7 seconds duration.
    • Procs Frozen Legs.
    • Prerequisites: Haunted Gale, 40 Frostdraw

Colossus[]

"I stand far above others, an insurmountable challenge."

  • Destructive Recovery [Rare Talent] - [Greatsword] Enemies recover an addition 50% less when parrying. (+1 Posture, +2 Carry Load)
    • Prerequisites: 25 Strength & 40 Heavy Weapon, Harsh Response, Use a Greatsword
  • Unstoppable Force [Rare Talent] - [Greathammer] You take 25% less posture damage when parried. (+1 Posture, +2 Carry Load)
    • Prerequisites: 25 Strength & 40 Heavy Weapon, Unwavering Resolve, Use a Greathammer
  • Harsh Response [Common Talent] - Enemies receive less posture back when parrying your attacks.
    • Prerequisite: 25 Strength
  • Heavy Hitter [Common Talent] - [Heavy Weapons] Your posture damage is increased by 25%.
    • Active on every heavy weapon.
    • Also applies to parried mantras.
    • Prerequisites: 25 Heavy Weapon, 15 Strength

Comrade[]

  • Lord's Tithe [Rare Talent] - Allies and enemies you Reinforce are drained of their Ether until you are fully charged.
    • While the effect is active, victims can hold block to reduce the ether steal by half.
    • Getting hit will cancel the effect entirely.
    • Getting your block hit counts as being hit.
    • Prerequisites: Reinforce, 40 Shadowcast, 40 Fortitude (Note that reinforce requires 50 fortitude despite the requirement for the talent being 40)
  • Grand Support [Rare Talent] - Everyone you buff with Reinforce is healed lightly. You're healed slightly if you heal others.
    • Heal others by 3%.
    • Heal the user by 2% + 1% for every people healed.
    • Hold F while casting Reinforce to affect everyone, including non allies.
    • Prerequisite: Reinforce, 40 Fortitude (Note that reinforce requires 50 fortitude despite the requirement for the talent being 40)

Cosmic Wind[]

"I seek the qualities of Cosmic Wind."

  • Pressure Detonation [Common Talent, Dual Attunement] - Block breaking an opponent with a shadow mantra generates a small vacuum that suffocates those hit.
    • Drains tempo on proc.
    • Prerequisite: 40 Shadowcast, 60 Galebreathe

Critical Specialist[]

"I am a master of creating openings."

  • Knife's Journey [Rare Talent, Light] - Cancelling an enemy's Mantra windup with your basic attacks now deals 15% more damage
    • Only works on daggers.
    • Prerequisite: 30 Light Weapon
  • Decisive Blow [Common Talent, Light] - Hitting an enemy with your Critical Attack immediately after they dodge now procs Knife's Journey. Your Knife's Journey procs do 2x Armor damage
    • While the effect is active, gain a red trail on your weapon.
    • The red trail will show up on non-daggers, but will have no effect.
    • Prerequisite: Knife's Journey

Cryomancer[]

"I command the cold."

  • Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+3 Elemental Intensity)
    • Prerequisite: 60 Frostdraw.
    • You can spam F to get out of Freeze.
  • Chilling Flourish [Common Talent, Frostdraw Exclusive] - When flourishing an enemy, they leave behind a trail of ice in the direction you send them. (+4 Elemental Intensity)
    • Leaves 3-4 ice patches on the ground.
    • Prerequisite: 30 Frostdraw
  • Spike Traps [Common Talent, Frostdraw Exclusive] - Press [F] during the wind up of your Ice Spikes to create traps around you instead of spawning a spike in the normal spot.
    • Activates the "Ice Spikes" mantra upon being stepped on.
    • There are small, blue, transparent "traps" indicating the hitboxes, placed randomly around the user.
    • Can stack multiple times, allowing for very high amounts of traps in one spot.
    • Prerequisite: Ice Spikes, 30 Frostdraw
  • Condensation Drip [Common Talent, Frostdraw Exclusive] - Passively collect condensation from the air, greatly reducing your thirst. (+2 Elemental intensity)
    • Slows thirst drain by approximately 3 times.
    • Prerequisites: 20 Intelligence, 15 Frostdraw
  • Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill. During this state, you cannot be lit on fire (+2 Elemental Intensity)
    • If you were to catch fire while standing on ice, gain total immunity to the burning status effect.
    • While the effect is active, the user breathes cold air.
    • 15s cooldown after the burn immunity ends.
    • Prerequisite: 30 Frostdraw

Cryoni[]

"Those that step on my ice know that they have made a grave error."

  • Cryostasis [Common Talent, Frostdraw Exclusive] - When block broken, fragile freeze yourself, negating the damage of the next attack. (+3 Elemental Intensity)
    • Only works for the first hit after being block broken, causing multi-hits to be barely reduced.
    • Prerequisite: Fragile Freeze, 20 Fortitude.
  • Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. (+3 Elemental Intensity)
    • Prerequisite: Cryostasis
  • Preceding Chill [Rare Talent, Frostdraw Exclusive] - Enemies hit during the last moments of your ice beam are frozen. (+3 Elemental Intensity)
    • Prerequisite: Ice Beam, 60 Frostdraw.
    • If the user has Crystallization, this talent no longer freezes but instead causes crystals to explode.

Cutthroat[]

"I am ruthless. A knife for hire."

  • Blood Thirsty [Common Talent, Agility] - Gain a speed boost after causing an opponent heavy blood loss. (+1 Passive Agility)
    • "Heavy Bloodloss" refers to around 1 bar of blood.
    • "Very short duration" (As described by Agamatsu)
    • Prerequisite: 45 Agility
  • In a Hurry [Common Talent, Agility] - You grip faster with a movement speed boost.
    • Reduce grip time by 0.5 seconds (16.67% faster)
    • Speed boost from parkouring do not count. It must be an actual speed boost.
    • Prerequisite: 30 Agility
  • Muffled Screams [Common Talent, Agility] - You quiten the cries of help of those you execute, reducing the distance at which their allies will hear it and come to assist, and reducing the effectiveness of talents that slow your executions. (+1 Passive Agility)
    • NPCs have a shortened aggro range from gripping allies in proximity.
    • Defiant Until The End and Last Second Negotiation affect your grip speed less.
    • Prerequisite: 50 Agility

Darksiphon[]

"I feed on the souls of my enemies."

  • Dark God [Common Talent, Shadowcast Exclusive] If a Shadowcast mantra would drain your opponent's Ether to 0, drain from their Tempo instead and increase your Tempo. (+1 Elemental Intensity)
    • Prerequisite: 20 Shadowcast
  • Dark Hours [Shadowcast Exclusive] Shadowcast mantras deal more damage at night. (+4 Elemental Intensity)
    • Shadowcast mantras deal 20% more damage at night (XX:50-XX:10).
    • Prerequisites: 35 Shadowcast
  • Dark Replenishment [Shadowcast Exclusive] Knocking out an enemy in combat restores a portion of your ether.
    • Prerequisites: 50 Shadowcast, 25 Intelligence, Dark God
  • Dark Rift [Rare Talent, Shadowcast Exclusive] Enter a rifted state when you successfully dodge, where you can't be damaged until its duration ends. Can be cancelled with feinting or attacking. (+4 Elemental Intensity)
    • Blocking, parrying, dodging, or sliding will also cancel the effect.
    • You cannot use mantras during the effect.
    • You hover with a dark outline while dark rift is active.
    • This ability last for 2 seconds and goes on a 20 second cooldown when it activates.
    • Prerequisites: 60 Shadowcast, Dark hours
  • Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. (+1 Elemental Intensity)
    • Prerequisites: 45 Shadowcast, Dark God
  • Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed.
    • Prerequisite: Shadow Eruption
  • Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. (+3 Elemental Intensity)
    • Prerequisites: 55 Shadowcast, Dark God
    • Has a 2s cooldown.
    • Deal damage around you whenever you steal ether.

Dawnwalker[]

  • Absolute Radiance [Unlockable Talent, Dawnwalker Exclusive] - Dealing damage with Dawnwalker mantras briefly makes you immune to all elemental effects for a short period.
  • Protagonist Syndrome [Unlockable Talent, Dawnwalker Exclusive] - The grasp of shadow is meaningless in the face of your blinding light. Your Dawnwalker mantras are empowered after getting hit by Shadowcast.
  • Luminous Flash [Unlockable Talent, Dawnwalker Exclusive] - After dealing a certain amount of damage in Absolute Radiance, gain a chance to empower your strikes with pure light.

Death Speaker[]

"I am the one who speaks to death."

  • Blackhole [Common Talent, Shadowcast Exclusive] Your singularity pulls everyone nearby in. (+1 Elemental Intensity)
    • Prerequisite: Singularity, 60 Shadowcast, Power 13
  • Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. (+1 Elemental Intensity)
    • Prerequisite: Singularity, 60 Shadowcast

Deepwoken[]

  • Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air.
    • Increase your ether regen.
    • Prerequisite: Escape from The Depths once.
  • Spell Shout [Character Exclusive] - You will now shout your mantra name upon cast.
    • The player will say the name of the mantra they cast in a chat bubble. E.G casting Fire Blade will make the player say "Fire Blade!"
    • Renamed mantras will use the new name. Casting Adrenaline Surge renamed to Speed Boost will say "Speed Boost!".
    • Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Numbers also cannot be used. Casting a mantra named "64 palms" will say "Palms!".
    • If a mantra name gets moderated by the chat (####), the shout will default to the original name of the mantra.
    • You can toggle spell shout visibility by typing '/e shout' into chat. This setting is per-slot. If you have spell shout visibility disabled, you won't see anyone's spell shouts
    • IMPORTANT: Make sure to not use offensive names or slurs for your mantras. This can result in moderation action taken against you.
      • Offensive includes mentions to Race, Gender, Sexual Preference and Religion.
    • Prerequisite: Obtaining the Talent from Valikor
  • The Sound from Below [Character Exclusive] - You can hear it pounding in your head. The sound that comes from beneath the waves. Will you respond?
    • Prerequisite: Power 2.

Doomsday Engine[]

"I seek the qualities of Doomsday Engine"

  • Frozen Web [Common Talent, Dual attunement] - Landing a critical with a Static Link on your opponent applies Chilled.
    • Prerequisites: Static Link, 40 Frostdraw, 40 Thundercall
    • Applies chill for 7 seconds.
    • Applies bottom freeze.

Duelist[]

"I am a competent duelist."

  • Concussion [Rare Talent] - Enemies you flourish into walls have their vision altered for a short duration and are dazed longer than usual. (+8 Carry Load)
    • Prerequisites: 20 Strength, 15 Fortitude
  • Concussive Force [Common Talent] - Enemies you knocked remain downed longer than usual. (+9 Carry Load)
    • Enemies remain knocked for 15 seconds instead of 10.
    • Prerequisite: 15 Strength
    • The head equipment "Blackleaf Helm" and "Gladiator Helmet" have this talent.
  • Duelist's Dance [Common Talent] - Parrying an opponent gives you 25% more posture back. (+2 Posture, +4 Carry Load)
    • Prerequisites: 20 Strength
  • Precise Swing [Common Talent] - After landing a critical your next light attack will chip past your opponent's block. (+9 Carry Load, +1 Passive Agility)
    • If your critical hits a block, this talent will not work, nor will it work if you break the block with a critical (if your critical only consists of 1 hit)
    • Prerequisites: 25 Strength, 15 Agility
    • The head equipment "Phalanx Helmet" has this talent.
  • Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash that deals your weapon's raw damage. ( +6 Carry Load, +2 Passive Agility)
    • Deals true damage.
      • You deal damage equivalent to 100% of your base damage, unaffected by any modifiers, essentially dealing another fresh hit for free.
    • Can proc from some physical mantras
    • Prerequisites: 20 Strength, 25 Agility
  • Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. (+7 Carry Load, +2 Passive Agility)
    • Restore 5% Posture on a successful dodge.
    • Prerequisite: 15 Strength, 45 Agility.
  • Strong Hold [Common Talent] - When above half health and two-handing, posture damage taken is reduced by 20%. (+9 Carry Load, +1 Passive Agility)
  • Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+9 Carry Load)
    • Prerequisites: 15 Strength, 25 Fortitude
  • Tap Dancer [Rare Talent, Agility] - Roll immediately after a roll-cancel no longer puts your roll on a longer cooldown. (+1 Passive Agility)
    • Negate the extra half a second cooldown added to the roll following a roll-cancel.
    • Prerequisite: 60 Agility

Duelist Flame[]

"My flame fights for me."

  • Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. (+10 Carry Load, +3 Elemental Intensity)
    • People blinded by Blinding Flame are Dazed for 2 seconds.
    • Prerequisites: Flame Blind, 30 Flamecharm, 25 Strength

Elementalist[]

"I seek the qualities of Elementalist."

  • Ether Overdrive [Advanced Talent, Attunement Exclusive] - Gain 5% extra PEN and remove the cap on your PEN. Go beyond your limits.
    • Like Million Ton Piercer, removes 50% mantra and physical PEN cap.
    • Prerequisites: 20 Element, 90 Intelligence
    • Mutual Exclusive: Million Ton Piercer
  • Elemental Rebound [Rare Talent] - Elemental mantras now grant extra tempo upon landing (+3 Elemental Intensity).
    • Prerequisites: 60 Element Elemental Rebound is innate now.

Empath[]

"I feel the pain of those around me."

  • Give and Take [Common Talent, Charisma] - Deal less damage to comrades and receive less damage from comrades.
    • Guildmates, people who are in a Vow of Mastery or people who are in a Vow of Allegiance with you take less damage from you and deal less damage to you.
    • The Canor race's innate talent has a similar effect.
    • Prerequisities: 35 Charisma, Friends in High Places
    • The head equipment "Investigator's Hat" and "Tophat" have this talent.
  • Off Your Game [Common Talent, Charisma] - You now slow Taunted enemies when you hit them.
    • Prerequisites: Taunt (Charisma Mantra), 90 Charisma
  • Cornered Fool [Common Talent, Charisma] - Blockbreaking a Charmed opponent procs Taunt for 5s, making them take and deal more damage. 15s CD.
    • Prerequisites: 85 Charisma, Taunt (?)

Escape Artist[]

"I wish to escape."

  • Robber Baron [Common Talent] - You hold onto more items when defeated.
    • Item loss on death is reduced from 50% to 25%.
    • You no longer lose notes from dying.

Ether Adept[]

"I am an expert on ether."

  • Charged Return [Common Talent] - Being under an elemental status effect causes your M1's and critical attacks to do 20% more damage.
  • Ether Absorption [Common Talent, Intelligence] - Receive Ether back when inflicted with damage from Mantras. (+7 Carry Load, +2 Elemental Intensity)
    • Prerequisites: 15 Intelligence
  • Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Gain Ether when you parry mantras.
    • Prerequisites: 20 Agility, 15 Intelligence
  • Ether Conduit [Common Talent, Intelligence] - Your Ether Adept talents that grant you ether on proc now give you stacks of Inspiration. At 3 stacks of Inspiration. your mantras will deal 10% more damage for 3s. (+7 Carry Load, +2 Elemental Intensity)
    • Prerequisites: 30 Intelligence
  • Eureka [Rare Talent, Intelligence] - Receive ether back on every successful perfect cast. (+7 Carry Load, +2 Elemental Intensity)
    • Refunds the ether cost of a mantra proportionate to your INT.
    • Prerequisite: 30 Intelligence
  • Magical Resolve [Common Talent] - Being hit increases Ether regen for a short duration. (+7 Sanity)
    • Prerequisites: 40 Willpower, Battle Tendency
  • Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra.
    • Prerequisites: 20 Intelligence
  • Nullifying Clarity [Common Talent, Intelligence] - Deal 10% more damage to enemies with status effects on them with your basic attacks, but the effect is removed on impact. (Works only with elemental status effects)
    • Prerequisites: 15 Strength, 5 Intelligence

Falling Star Guard[]

"I believe in the men who followed Pleeksty before."

  • Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. (+4 Elemental Intensity)
    • Prerequisites: Any "Rising" Mantra, 25 Flamecharm
  • Phoenix Impact [Common Talent, Flamecharm Exclusive] - If you Meteor Slam an opponent whilst on fire, restore some HP and Ether. (+3 Elemental Intensity)
    • Prerequisite: Meteor Impact, 40 Flamecharm

Fish[]

"I enjoy sea food."

  • Fishman [Generic Talent, Rare Talent] - You can execute enemies in water. Gain additional healing from knocking others in water. (+5 health)

Flame dancer[]

"I dance with the flames."

  • Dancing Steps [Common Talent, Flamecharm Exclusive] - Fire mantras now move you in the direction you're facing. (+3 Elemental Intensity)
    • Prerequisites: 35 Flamecharm, Power 8
  • Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity).
    • Prerequisites: 80 Flamecharm, Power 13, Dancing Steps
  • The Final Act [Rare Talent, Flamecharm Exclusive] - Landing a fire mantra immediately after flourishing an opponent will cause them to explode. (+3 Elemental Intensity)
    • Prerequisite: 60 Flamecharm, Power 13
    • Mutual Exclusive: Eruption Path: Lava Serpent

Flame Warden[]

"None will escape my flames."

  • Cauterized Wounds[Common Talent, Flamecharm Exclusive] - Blood loss from all sources is lowered. (+1 Passive Agility, +3 Elemental Intensity)
    • Prerequisites: 40 Flamecharm, 5 Fortitude
  • Flamewalker [Common Talent, Flamecharm Exclusive] - When Warding Radiance is active you leave trails of flame when you slide. (+1 Passive Agility, +3 Elemental Intensity)
    • Prerequisites: 25 Agility, 40 Flamecharm, Warding Radiance
  • Hell's Partisan [Common Talent, Flamecharm Exclusive] - After landing a flame dagger on an opponent, your next hit against them will impale with a divine spear from above. (+4 Sanity, +1 Elemental Intensity)
    • Prerequisites: 35 Flamecharm, Fire Forge (Flamecharm Mantra)
  • Warding Radiance [Rare Talent, Flamecharm Exclusive] - Every fire mantra builds up one halo stack. At 3 stacks a halo appears that allows you to slide further. Hell's Partisan is also triggered passively while this is active. (+1 Passive Agility, +3 Elemental Intensity)
    • Prerequisite: 20 Agility, 30 Flamecharm, Hell's Partisan

Flamecharmer[]

"I speak to the flames."

  • Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras.
    • Prerequisites: 20 Flamecharm
  • Azure Flames [Common Talent, Flamecharm Exclusive] - Many of your flames turn blue, signifying their increased intensity. ( +2 Elemental Intensity)
    • Prerequisites: 70 Flamecharm, 40 Willpower
      • Azure Flames burn deals 8 damage per second.
      • If you have the lava serpent path, the explosion will have more posture damage and a bigger radius with this talent.
  • Expert Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 2-Star Leveled Flamecharmer Mantras.
    • Prerequisites: 30 Flamecharm
  • Flamecharmer [Character Exclusive, Flamecharm Exclusive] - Grants you the ability to command Fire as a Flamecharmer.
    • Prerequisites: Flamecharm at Power 1 (Flamecharm 1) or obtain through Flamecharm Trainer (Amashi)
  • Master Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 3-Star Leveled Flamecharmer Mantras. (+5 Health)
    • Prerequisites: 50 Flamecharm
  • Produce Spark [Flamecharm Exclusive, Common Mantra Card] - A simple production of Flame for the use of making Campfires.
    • Prerequisites: 20 Flamecharm
  • Unyielding Inferno [Common Talent, Flamecharm Exclusive] - Your flames burn just as strong even in the fiercest of storms. ( +4 Elemental Intensity)
    • Negates the dmg decrease Flamecharm receives from rain.
    • Prevents fire from going out in rain.
    • Prerequisites: 35 Flamecharm
  • Wildfire [Common Talent, Flamecharm Exclusive] - Pressing [F] before releasing your Fire Palm will release a wider but shorter flame.
    • Prerequisites: Fire Palm (Flamecharm Mantra)

Flashfreeze[]

"I seek the qualities of FlashFreeze."

  • Temperature Shock [Common Talent, Dual Attunement] - Your fire mantras now detonate any stacked crystals.
    • Prerequisites: Glass Path: Crystallization, 40 Flamecharm, 40 Frostdraw

Freak Of Nature[]

"I'm built different" - Cannot Give Talents

  • Exoskeleton [Rare Talent] - You have a layer of fortified Natural Armor that replenishes when you rest. Your Natural Armor will resist 10% Physical Damage when active. (+10 Health)
    • Vesperians will only gain 8% armor from this talent, totalling to 13% with their own natural armor.
    • Natural Armors can be affected by PEN, but its effectiveness is reduced by 75%.
    • Prerequisite: 40 Fortitude.
  • To the Finish [Rare Talent] - You take 10% less damage when below 30% health.
    • Prerequisite: 50 Fortitude

Frost Forger[]

"I survive off the frozen Elements."

  • Glacial Finish [Common Talent, Frostdraw Exclusive] - Press [F] while using your Ice Smash Mantra to follow up with a devastating attack.
    • Prerequisites: Ice Smash, 35 Frostdraw
  • Glacial Mobility [Common Talent, Frostdraw Exclusive] - Cast while slide-jumping to perform a running attack with your ice sabers.
    • The talent activates after you've slide jumped, and not during the slide jump, unlike the talent description.
    • Prerequisites: Ice Blades, 20 Frostdraw, 20 Agility.

Frostdrawer[]

"I speak to the frost."

  • Adept Frostdrawer [Frostdraw Exclusive] - You can now obtain 1-Star Leveled Frostdrawer Mantras.
    • Prerequisites: 20 Frostdraw
  • Cold Front [Common Talent, Frostdraw Exclusive] - Your vent is imbued with glacial frost.
    • Venting creates an ice patch on the floor and applies Chill to any enemy hit by it.
    • Prerequisites: Cryonis, 25 Frostdraw
  • Expert Frostdrawer [Frostdraw Exclusive] - You can now obtain 2-Star Leveled Frostdraw Mantras.
    • Prerequisites: 30 Frostdraw
  • Frostdrawer [Frostdraw Exclusive] - Grants you the ability to command Ice as a Frostdrawer.
    • Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell)
  • Glacial Ice [Common Talent, Frostdraw Exclusive] - Your frost is now considerably more intense. (+6 Sanity)
    • Currently bugged or has a unknown effect (Does not increase frost patch sizes)
    • Prerequisites: 50 Frostdraw, 20 Willpower
  • Master Frostdrawer [Frostdraw Exclusive] - You can now obtain 3-Star Leveled Frostdraw Mantras. (+5 Health)
    • Prerequisites: 50 Frostdraw

Frostthorn[]

"My ice protects like a flower growing thorns."

  • Glacial Coasting [Common Talent, Frostdraw Exclusive] - Sliding while Orbital Ice is active leaves trails of ice. (+1 Passive Agility, +3 Elemental Intensity, +1 Health)
    • Prerequisites: Orbital Ice, 25 Agility, 50 Frostdraw
  • Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a gravitational ring of ice that absorbs 15% of the physical damage you take. The ring breaks after sustaining a certain amount of damage. (Scales with Frostdraw) (+1 Elemental Intensity)
    • Physical resistance of Orbital Ice is equal to "Frostdraw investment ÷ 4", reaching 25% physical resistance at 100 Frostdraw.
    • Prerequisites: 65 Frostdraw

Frozen Warrior[]

  • Frozen Legs [Rare Talent, Frostdraw Exclusive] - Your slow effect prevents your opponents from rolling. (+5 Elemental Intensity)
    • Works with Crystallization.
    • Lasts the first 1.5 seconds after chill/freeze procs.
    • Prerequisite: 60 Frostdraw.

Gale Duelist[]

"My wind fights for me."

  • Tempest Wind [Galebreathe Exclusive] - Cast Wind Blade while sliding to unleash a quick whirlwind attack.
    • Will also proc after a slide jump.
    • Prerequisites: Wind Blade, 20 Galebreathe.

Gale Kata[]

  • Legion Kata [Common Talent] - Gain the ability to use the Legion's martial arts.
    • Allows you to use Legion Style, one of the 3 fist styles.
    • Prerequisites: Talk with Amara while having Captain's Recc in your inventory. NOTE: IF YOU HAVE CLICKED WHILE HOLDING THE RECC OUT, DELETING IT, YOU CAN STILL LEARN LEGION KATA

Galebreather[]

  • Adept Galebreather [Galebreathe Exclusive] - You can now obtain 1-Star Leveled Galebreathe mantras. (+3 Elemental Intensity, +1 Health)
    • Prerequisites: 20 Galebreathe
  • Expert Galebreather [Galebreathe Exclusive] - You can now obtain 2-Star Leveled Galebreathe mantras. (+5 Elemental Intensity)
    • Prerequisites: 30 Galebreathe
  • Galebreather [Galebreathe Exclusive] - Grants you the ability to command wind as a Galebreather. (+3 Elemental Intensity)
    • Prerequisites: Galebreathe at power 1 or obtain from Galebreathe trainer (Friid)
  • Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. (+3 Elemental Intensity, +5 Health)
    • Prerequisites: 50 Galebreathe

Galeforce[]

"I use the winds to enforce my will."

  • After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. If an attack was a mantra, it does 5% damage instead. (+2 Elemental Intensity)
    • Prerequisites: 40 Galebreathe, Breathing Impact
  • Breathing Impact [Galebreathe Exclusive] - When knocked into objects by wind mantras enemies take additional blunt damage based off of how hard they are hit. (+5 Elemental Intensity)
    • The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun
    • Prerequisites: 30 Galebreathe
  • Inhale [Galebreathe Exclusive] - Cancelling a wind spell stores its power in your lungs for 5 seconds, empowering the next wind spell cast in that time. All relevant modifications and upgrades from the inhaled wind mantras are applied to the empowered mantra. While also gaining a speed boost after a successful inhale. (+1 Elemental Intensity)
    • Prerequisites: 50 Galebreathe, Breathing Impact
    • Speed boost has a 2 second cooldown.

Genius Intellect[]

"My brains are my strength."

  • Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. The Ether cost of additional modifications to your Mantras is now reduced by 20%. (+1 Wildcard Mantra Slot)
    • The increased Ether Cost from Modified Mantras is reduced by 20% (ether cost increase for tier 1 modifications is reduced from 10 Ether to 8, for tier 2 - from 20 Ether to 16).
    • Does not apply retroactively to previously modified mantras. You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost.
    • Prerequisites: 35 Charisma OR 35 Intelligence OR 35 Willpower
      Talents (10)

Glassdancer[]

"I seek the elegance of a Glassdancer."

  • Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities no longer grant a slow effect or the ability to freeze and instead cause ice crystals to grow on your opponent. (+4 Elemental Intensity)
    • Applying chill, freeze, or frost elemental damage applies red ice crystals on the enemy instead of slowing opponent. Stacking 5 ice crystals makes them explode.
    • 3 base damage per crystal explosion. (Scales with frostdraw investment)
    • 1s cooldown on explosion proc.
    • Increases damage of Crystal Impale and Crystal Knee.
    • Changes Chilling enchant to proc 1 crystal per hit.
    • Changes color of Gran Sudaruska and Chilling enchant to become a pinkish red color.
    • Prerequisite: 40 Frostdraw
    • Mutual Exclusive: Unyielding Frost
  • Crystal Shrapnel [Common Talent, Frostdraw Exclusive] - Your crystal explosions now have an AoE that applies crystals to all hit. (+5 Elemental Intensity)
    • Will also damage the target that procced the crystal explosion, increasing total damage.
    • Prerequisites: Glass Path: Crystallization, 60 Frostdraw
  • Reclaimed Glass [Common Talent, Frostdraw Exclusive] - Your Crystal Shrapnel explosions now grant you and any allies caught in them 10% Elemental Resistance for 10 seconds. (+5 Elemental Intensity)
    • Prerequisites: Crystal Shrapnel, 65 Frostdraw

Great Wall[]

  • Fortitude Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your fortitude to its fullest.
    • Prerequisite: 75 Fortitude

Gunslinger[]

"I always shoot first."

  • Armor Piercing [Rare Talent] - Your bullets now ignore 20% of an opponent's physical armor.
    • Prerequisites: 30 Medium/Light Weapon and have completed the Trig quest. (helping The Summer Company)
  • Bulletproof [Common Talent] - You take no armor damage from guns.
    • Prerequisites: 20 Medium Weapon/Light Weapon/Fortitude, And have completed the Trig quest. (helping Asius)
  • QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging. [Not necessary on dual guns]
    • Allows the user to instantly start attacking with their offhand gun after attacking with their main weapon
    • Prerequisites: 55 Light Weapon, Using a Gun
  • True Ether Bullets [Rare Talent] - [Guns] Using Ether Bullets applies elemental damage of your highest investment.
    • Prerequisites: 30 Intelligence and 20 light/medium weapon, Use a Gun / Rifle
      • Landing 3 shots will make the 3rd shot deal elemental damage. Goes on a??? second cooldown afterward.
        • The 3rd shot apply your attunement's elemental effect:
          • Flamecharm: Your bullets burn/create an explosion (Lava Serpent)
          • Frostdraw: Your bullets slow/applies crystal (Crystallization)
          • Thundercall: Your bullets electrify
          • Galebreathe Your bullets after cut
          • Shadowcast: Your bullets steal ether
          • Ironsing: Your bullets apply metal rods
        • If the user have no attunement, True Ether Bullets defaults to Thundercall.
        • If the user have multiple attunement at the same level, it will take the first attunement in the priority list: Thundercall > Shadowcast > Flamecharm > Galebreathe > Frostdraw
      • This talent does not make guns scale off your attunement. It still scales off your Light/Medium Weapon stat but just converts your Physical Damage to Elemental Damage.

Hammer Rage[]

"I seek the qualities of Hammer Rage."

  • Brain Rattler [Common Talent] [Clubs] - Guardbreaking an opponent with your Critical rattles their brain in its container, causing increased blood loss and blurring their vision.
    • Prerequisites: 50 Medium Weapon, Club equipped
  • Dispatch [Common Talent] [Clubs] - Bear Trapped targets deal 20% less posture. Dazed targets deal 20% less posture. This can stack.
    • Prerequisites: Bear Trap, 55 Medium Weapon, Club equipped
  • Hammerfall [Common Talent] [Clubs] - Aerial attacks do 25% more posture damage when blocked.
    • Prerequisites: 35 Medium Weapon, Club equipped

Heat Column[]

"I seek the qualities of Heat Column."

  • Fan the Flames [Common Talent, Dual Attunement] - Your stored Wind mantras can now empower your Fire mantras.
    • The effects of inhale (causing mantra modifiers to transfer across gale mantras) will now also affect flame mantras.
    • Prerequisites: Inhale, 40 Flamecharm

Heretic[]

"I do not hold the beliefs of the common people."

  • All the Dead Gods [Rare Talent] - Your M1s now apply anti-heal for 8s. (+7 Sanity)
    • Whenever you land an M1, you apply 100% prevention of your enemy's healing for 8 seconds.
      • Anti-heal percentage scales with investment up to its requirement, which causes a 40 Will, 15 Int investment to apply a ~33% anti-heal. (Only applies to Shrine of Order users)
    • Lower anti-heal procs add up, causing 3 M1s to always apply full anti-heal regardless of investment.
    • Does not work on allies.
    • Blocks health packs from knocks, spit healing, Bloodless Gem, passive health regen, campfire regeneration, Blood Scourge and Vampirism.
    • The anti-heal effect is signified by a purple "fog" particle effect on the victim.
    • Prerequisite: 65 Willpower, 40 Intelligence
  • Heretic's Sutra [Common Talent] - A chant that steers you into the state of Insanity for 20 seconds.
    • Gives a burst of insanity to yourself, which achieves the following:
      • You start benefitting from talents that require insanity to use (namely Lose Your Mind)
      • Talents that need you to be losing sanity to proc are passively activated for 15 seconds (namely Shared Misery and Piercing Will)
    • Prerequisite: 80 Willpower, have had tier 1 insanity (shivering), and talk to Kasen, located in Layer 2 Floor 1.

Human Architecture[]

"I seek the qualities of Human Architecture."

  • Brick Wall [Advanced Talent] - You refuse. You cannot be knocked off your feet until you are knocked completely unconscious. (+5 Health)
    • Gain total immunity to ragdoll, only being pushed back instead from moves that would normally ragdoll.
      • By extension, this makes you more resistant to knockback as a whole as the lack of ragdoll means you retain air friction.
    • Gain total immunity to knockdowns (Heavy critical, Starkindred's Ascension etc...)
    • The time you are knocked, as in having 0 health, is increased (tested with 100 Willpower and Perseverance before & after having the talent)
    • Prerequisites: 100 Fortitude, 100 Willpower, Perseverance
  • Not a Scratch [Advanced Talent] - You don't show any signs of damage. (+2 Posture)
    • Your character no longer shows any signs of damage no matter how low their HP is. No cuts, no scratches, no torn clothing, etc.
    • Spotter Talent no longer shows how much health your character has.
    • Prerequisites: 20 Fortitude, 100 Willpower

Hunter[]

  • Peripheral Vision [Rare Talent] - Your glare now ignores if your opponent is facing you. (+5 Sanity)
    • Prerequisites: 40 Willpower, Glare

Ice Age[]

"I would see this world freeze"

  • Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with Ice Projectiles while they are on ice freezes them to the ground. (+5 Elemental Intensity)
    • Will stop all movement from players affected, and will prevent rolling.
    • Prerequisite: 25 Frostdraw
  • Cryonis [Common Talent, Frostdraw Exclusive] - All ice spells casted ontop of ice cost less Ether. (+5 Elemental Intensity)
    • Ice Mantras cost 40% less ether if casted while standing on ice.
    • Prerequisite: 40 Frostdraw
  • Frost Buster [Common Talent, Frostdraw Exclusive] - Greatsword and Greathammer Crits leave a trail of ice. (+5 Elemental Intensity,)
    • Also grant the ability to damage boats with Greatsword and Greathammer Crits.
    • Even though it's not mentioned, Greataxes also work with this talent.
    • Prerequisite: Cryonis, 15 Heavy, 45 Frostdraw.
  • Frostbite [Common Talent, Frostdraw Exclusive] - Enemies no longer heal when under the effect of your chill. (+5 Elemental Intensity)
    • Prerequisite: 25 Frostdraw
    • Works with Crystallization
  • Frozen Pin-Cushion [Rare Talent, Frostdraw Exclusive] - Ice Daggers now freeze opponents. (+3 Elemental Intensity)
    • Prerequisite: Ice Daggers, 60 Frostdraw.
    • Instantly procs Crystallization upon landing on the target, knocking them backwards and deal more damage
  • Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. While this is active and they are on ice your rate of healing is increased. (+5 Elemental Intensity)
    • Is currently bugged, and will not heal the user regardless of circ*mstance.
    • The user doesn't steal healing from others if the user was the one that procced the healing (via Revitalizing Hair Product, Grand Support talent etc.).
    • If using Glass Path: Crystallization then every crystal applied will proc Saint Jay for 2 seconds. (Doesn't stack)
    • Prerequisite: Frostbite
  • Unyielding Frost [Advanced Talent, Frostdraw Exclusive] - Your Chill can proc through block, with blocked Chilling proc lasting 80% of the duration. (+5 Elemental Intensity)
    • No longer procs Frozen Legs.
    • Prerequisites: 100 Frostdraw
    • Mutual Exclusive: Glass Path: Crystallization

Immolator[]

"I burn so that I may succeed."

  • Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. Including yourself. (+3 Elemental Intensity)
    • Prerequisites: 40 Flamecharm
  • Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. If you hit someone while on fire, apply fire damage. You take 50% less damage from self-inflicted flames. (+8 Sanity, +2 Elemental Intensity)
    • "Self-Inflicted flames" include Flame Within, Agitating Spark you spread and environmental burns created by you.
    • Prerequisite: Agitating Spark, 40 Flamecharm
  • Phoenix Flames [Flamecharm Exclusive, Advanced Talent] - Any time you would burn to death, you instead rise again with 50% of your health restored. Has a 60 second cooldown. (+2 Elemental Intensity)
    • If burn was procced by the Last Laugh talent, the healing is reduced to 25%.
    • Prerequisites: All Immolator Talents

Inferno[]

"All must burn."

  • All-Consuming Flame [Common Talent] - Your flames will incinerate unconscious Targets much faster.
    • Burn grip unconscious targets in 3 seconds (same time as a manual grip) intead of 5.
    • Prerequisites: Corpse Explosion
  • Corpse Explosion [Common Talent] - Bodies that you burn to death immediately explode dealing massive damage.
    • Prerequisites: 60 Flamecharm and Agitating Spark
  • Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether.
    • Prerequisites: 25 Flamecharm, 15 Willpower, 15 Charisma
    • Does not proc with flames produced by the user with Flame Within, Agitating Spark, or SHORT-CIRCUIT.
  • Pleeksty's Will [Common Talent] - You gain significantly more ether from consuming elemental ingredients.
    • Prerequisites: "Flamecharmer Ploom" Quest in Etris with 40 Flamecharm OR 50 Charisma OR by completing quest requirements.

Innate (Racial Talents)[]

"I rely on my instincts."

  • Chitin [Vesperian Exclusive] - You have a layer of Natural Armor that replenishes when you rest. (+2 Health)
    • While not empty, receive 5% less damage from every source. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor".
  • Deepfolk [Ganymede Exclusive] - The secrets of the Deep are easier for you to unravel. Your mind is sturdier against its effects
    • Passive insanity gain from The Depths is reduced. You require 1 less knowledge when making deals with deep shrines.
  • Feathered Glider [Tiran Exclusive] - As a show of independence when they come of age, Tirans will strike out on their own with just their hand-crated glider, gliding down from the mountain peaks where they make their homes. You take 10% less fall damage.
    • Tirans gain Feathered Glider with infinite durability. The glider changes color depending on the race variant.
  • Loyalty [Canor Exclusive] - Your bond with your allies is strong enough to reduce damage between you.
    • Guildmates take less damage from you and deal less damage to you.
  • Mark of Jurik [Blue Capra Exclusive] - Mark of Jurik, the Moonseye. A beacon of calm, those in your presence are resistant to insanity.
    • Buffs sanity of nearby players as long as they are at a campfire OR power 5+.
  • Mark of Ku [Red Capra Exclusive] - Mark of Ku, the Mother. Improves the rest of those in your presence.
    • Buffs HP regen of nearby players as long as they are at a campfire AND power 5+.
  • Mark of Nemit [Green Capra Exclusive] - Mark of Nemit, the First Beast. Food consumed in your presence is more nourishing.
    • Buffs food replenishment of nearbyplayers around them as long as they are at a campfire OR power 5+.
  • Maudet [Adret Exclusive] - Your understanding of your destiny is such that learning new things often comes naturally to you. People appreciate your diplomatic ways of speaking.
    • Passively obtain the benefits of the Autodidact Boon. Increased reputation gain with factions.
  • Molt [Etrean Exclusive] - Ailments and blessings alike fade away more quickly.
    • Status effects, good or bad, are shorter.
  • Mothwing Dust [Chrysid Exclusive] - Being attacked causes you to release Mothwing Dust, granting you vision of your attacker, not to be confused with the band name.
  • Navae's Guidance [Gremor Exclusive] - Navae's star guides your path, showing you the way forward. You are less prone to starvation.
    • Receive a compass, displayed at the top of your screen, which point South. Lose less hunger. If you have the blind flaw, you will have a little more vision unlike other races with the blind flaw.
  • Nightchild [Felinor Exclusive] - Relying on your instincts, you are naturally more stealthy. You are more nimble on wooden surfaces.
    • Natural increase in Stealth. Gain bonus agility when climbing on all kind of surfaces, not only wooden ones.
  • Seaborne [Celtor Exclusive] - You have a keen understanding of ships and their maintenance.
    • Ship cost is lowered, they turn 20% faster and have more health. They also repair the ships faster with a repair kit for ships.
  • Versatile [Khan Exclusive] - You learn how to use new pieces of equipment quicker than others. You can equip things at 3 points lower than the requirement. (Power level doesn't count)

Ironsinger[]

"I obtained the lost art of Ironsinging."

  • Alloyblood [Advanced Talent, Ironsing Exclusive] - You don't bleed like others do. Bleed damage is halved. Blood loss is reduced by 75%.
    • Bleed damage now only deals 15% more damage.
    • Blood loss reduction is less effective if using Curse of the No Life King.
    • Blood loss reduction stacks multiplicatively with Cauterized Wounds.
    • Makes your blood a shade of light grey when being attacked by a bleed damage attack.
    • Scales with investment up to its requirement. If you have less MTL than required it gives less bleed and blood less reduction
    • Prerequisite: 100 Ironsing
  • Ironsinger [Common Talent] - Grants you the ability to command Metal as an Ironsinger. Press X to Pull on Metal Rods.
    • Most ironsing mantras apply stacks of Metal Rods on targets. Pressing X will pull affected towards you, the strength of the pull depending on the amount of Metal Rods.
  • Adept Ironsinger [Common Talent] - You can now obtain 1-star Ironsinger mantras.
    • Prerequisite: 20 Ironsing
  • Expert Ironsinger [Common Talent] - You can now obtain 2-star Ironsinger mantras.
    • Prerequisite: 30 Ironsing
  • Metal Shackles [Common Talent, Ironsing Exclusive] - Guardbreaking an opponent prevents them from receiving speed boost for 5 seconds.
    • Prerequisites: 40 Ironsing, 15 Strength
  • Laced Traps [Common Talent, Ironsing Exclusive] - People hit by your 'Caltrops' cannot jump and are slowed for a small duration.
    • Prerequisite: Caltrops mantra, 45 Ironsing
  • Thornmail [Common Talent, Ironsing Exclusive] - Getting flourished applies a metal rod on your attacker.
    • Prerequisite: 45 Ironsing
  • Ironclad Punishment [Common Talent, Ironsing Exclusive] - Your Ironsing mantras deal more posture damage to enemies the more armor durability they have.
    • Prerequisites: 45 Ironsing
  • Master Ironsinger [Common Talent] - You can now obtain 3-star Ironsinger mantras. (+5 Health)
    • Prerequisite: 50 Ironsing
  • Heavy Shoulders [Common Talent, Ironsing Exclusive] - If your opponent has 3 or more rods, their dodges are slower.
    • Prerequisites: 55 Ironsing
  • Oh The Irony [Common Talent, Ironsing Exclusive] - Opponents affected by 'Taunt' receive double iron rods for the duration.
    • Prerequisites: 60 Ironsing, 40 Charisma, Taunt
  • Piercing Metal [Common Talent, Ironsing Exclusive] - Deal additional armor damage to enemies per metal rod affecting them.
    • Prerequisites: 60 Ironsing, Power 13

Iron Will[]

  • Willpower Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your willpower to its fullest.
    • Prerequisite: 75 Willpower

Javelin Lord[]

  • Grand Skewer [Thundercall Exclusive, Rare Talent] - Your Grand Javelin now carries opponents through the air.
    • Prerequisite: Grand Javelin, 60 Thundercall

Jetstriker[]

  • Decisive Winds [Unlockable Talent, Jetstriker Exclusive] - When damaged below 50% health, gain maximum sprint momentum temporarily, then this ability is put on cooldown.
  • Rush of ancients [Unlockable Talent, Jetstriker Exclusive] - Dashing at maximum sprint momentum makes you one with the wind itself. (+4 Passive Agility)
  • Stratos Step [Unlockable Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. (+5 Health, +3 Passive Agility)
    • Consumes Ether per step.
    • Stratos Steps will only proc twice before going on a cooldown.
      • Said cooldown applies to individual steps.
  • Jetstream pursuit [Unlockable Talent, Jetstriker Exclusive] - Upon a succesful flourish, teleport to the opponent when they stop moving. Receive a significant boost of momentum.
    • When proccing on humanoid npcs, sends you to the center of the npc's hitbox.
  • Acceleration Points [Unlockable Talent, Jetstriker Exclusive] - Striking an opponent in the back with mobility mantras or basic attacks now steals and grants additional momentum.

Justicar[]

"I fight to preserve my way."

  • Jus Karita [Common Talent] - Gain the ability to use fist combat against weapons. Including the ability to block weapons with your hands using Ether.
    • Allows you to use Jus Karita style.
    • Prerequisites: Achieve a Power level of 5 and a Light Weapons attribute of 40, talk with Polis.
  • Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles.
    • Deal +30% posture damage against Fist of Navae and Legion Kata
    • Prerequisite: Jus Karita
  • Justicar's Renewal [Common Talent] - Hitting an opponent with your Jus Karita critical resets the cooldown. (Cooldown of 10 seconds).
    • Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay.
      • This effect can only happen every 10 seconds.
      • Despite the card saying "hitting", you do not need to damage someone to reset the cooldown (if it gets blocked, parried or dodged, it also resets it)
      • Prerequisite: Jus Karita
  • Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff.
    • Hitting your opponent with the M1s 3 times will grant you a speed boost.
    • Prerequisite: Jus Karita
  • Flying Swiftkick [Common Talent] - Hitting a Jus Karita critical attack while Swiftkick Prodigy is active will greatly slow your enemy, and consume your speed boost.
    • Prerequisites: Jus Karita and Swiftkick Prodigy

Lancer[]

"I am a master of the spear."

  • Blade's Edge [Common Talent] [Spears] - Damage dealt with the tip of the spear is increased by 10% (+2 Passive Agility)
    • Prerequisites: 30 Medium, Using a spear
  • Defensive Sweep [Common Talent] [Spears] - Posture breaking an opponent grants you +50% PEN for 3 seconds.
    • Prerequisites: 50 Medium, Using a spear
  • Driving Impact [Common Talent] [Spears] - The first hit of your Spear's Critical Attack will deal the posture damage of the second hit as well. The second hit no longer deals posture damage.
    • Prerequisites: 30 Medium, Using a spear
  • Lancer's Impale [Common Talent] [Spears] - Hitting an enemy after a perfect dodge makes your next attack deal bleed damage. If that attack would already bleed, it adds +10% chip damage instead. (+4 Passive Agility)
    • Prerequisites: 30 Medium, Using a spear

Lava Serpent[]

"I seek the path of the Serpent."

  • Empowered Eruption [Common Talent, Flamecharm & Eruption Exclusive] - Your next Eruption after landing a critical is empowered with increased range and damage. 10s cooldown. (+4 Elemental Intensity)
    • Prerequisites: Eruption Path: Lava Serpent, 50 Flamecharm
  • Eruption Path: Lava Serpent [Common Talent, Flamecharm Exclusive] - Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet. (+4 Elemental Intensity)
    • Instead of setting your target on fire, create an eruption on hit, dealing 15 damage. (0.5s cooldown)
    • Prerequisites: 40 Flamecharm
    • Mutual Exclusive: The Final Act, Wraith Path: Twisted Puppets
  • Flash Point [Common Talent, Flamecharm & Eruption Exclusive] - Block-breaking an enemy with a fire mantra applies Burning. (+4 Elemental Intensity)
    • Prerequisites: Eruption Path: Lava Serpent, 45 Flamecharm
  • Molten Defense [Common Talent, Flamecharm & Eruption Exclusive] - Upon being block broken, you erupt. 30s cooldown. (+4 Elemental Intensity)
    • Prerequisites: Eruption Path: Lava Serpent, 60 Flamecharm
  • Scorched Earth [Common Talent, Flamecharm & Eruption Exclusive] - Posture breaking an opponent causes your Eruptions to be Empowered for the next 10s. 45s CD
    • Prerequisites: Eruption Path: Lava Serpent, 75 Flamecharm
  • The Floor is Lava [Advanced Talent, Flamecharm & Eruption Exclusive] - Your Eruptions leave lethal pools of lava beneath them.
    • Prerequisites: All Eruption Path: Lava Serpent Talents, 100 Flamecharm

Leader[]

"I seek the qualities of Leader."

  • Callout [Common Talent] - You can mark objects or enemies by pressing Z, which will mark them for all nearby allies.
    • Prerequisites: 20 Charisma
  • Spotter [Common Talent] - Marking enemies while in Rhythm will now indicate their health status to your allies.
    • Prerequisites: 40 Charisma, Rhythm, Callout

Leaf in the Wind[]

  • Observation [Rare Talent, Agility] Dodge frames are larger if you cancel your roll immediately. (+1 Passive Agility)
    • Cancelling your roll quickly will grant dodge frames equals to the length of a regular roll.
    • Prerequisite: 20 Agility
    • Mutual Exclusive: Risky Moves
  • Safety Dance [Rare Talent] - Your base dodge frames are increased by 0.05s. (+1 Passive Agility)
    • You gain more invincibility frames while dodging, granting you longer immunity to damage.
    • Prerequisite: 20 Agility
    • Mutual Exclusive: Risky Moves

Legion Shock Trooper[]

"I fight for the Legion."

  • Cyclone Blade [Common Talent] - After a successful Gale Dash you wrap your weapon in wind essence causing your next Light attack to do bleed damage and chip through your opponents block. (+2 Passive Agility, +2 Elemental Intensity)
    • Prerequisites: 30 Agility, 55 Galebreathe, Air Pressure
  • Air Pressure [Common Talent] - Dodging an attack or hitting an enemy's block will transform your next dash into a Gale Dash.
    • Prerequisites: 20 Agility, 50 Galebreathe
  • Hoplite [Common Talent] - Posture damage is reduced by 30% when wielding a spear and standing still. (+2 Passive Agility)
    • Stacks with shield.
    • Prerequisites: 15 Fortitude, Using a spear
  • Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. (+8 Carry Load, +2 Passive Agility)
    • Prerequisites: Air Pressure, 30 Strength / 30 Agility, 65 Galebreath
  • Wind Step [Common Talent] - Create a step of wind below you when jumping in the air. Jumping while sliding down a slope or off a cliff launches you forwards. (+4 Elemental Intensity)
    • Press space while in the air to double jump. This leaves a small tornado behind that someone else can jump into to also double jump.
    • While in combat, this ability cost Ether to use.
    • Prerequisites: 40 Galebreathe

Liberator[]

"I will save my people."

  • Savior [Common Talent] - After saving a player from being gripped gain a short speed boost for a short duration. (+1 Sanity)
    • "Saved" being interrupting a grip attempt.
    • Prerequisite: 15 Willpower

Lichtenberg[]

"I seek the qualities of Lichtenberg."

  • Scorched Peak [Common Talent, Dual Attunement] - Blockbreaking an enemy on fire or with a fire mantra causes them to be struck by lightning.
    • Prerequisites: 50 Thundercall, 25 Flamecharm

Limitbreaker[]

"I go beyond my limits."

  • Comeback Kid [Common Talent] - When waking up from being knocked you are unable to be knocked down for 5 seconds. (120 second cooldown)
    • Gain total immunity to getting knocked when you wake up from being knocked. You can still be damaged but wont be knocked even at 0%.
    • Prerequisites: Power 8
  • Defiant until the End [Common Talent] - Slow the enemy trying to execute you down with one last shout of your determination. (+6 Sanity)
    • Players with this Talent will shout "THINK YOU'VE SEEN THE LAST OF ME" when gripped, which slows down the grip attempt.
    • Stacks with Last Second Negotiation.
    • Prerequisite: 20 Willpower
  • Last Resort [Common Talent] - Deal 10% more damage when your health is significantly low. (+10 Sanity)
    • When below 25% HP, gain +10% damage.
    • Red particles appear around your shoulders while the Talent is active.
    • Prerequisite: 35 Willpower
  • Lose your Mind [Rare Talent] - Deal more damage the more insane you are. Grants +15% damage at maximum insanity. (+5 Sanity)
    • Grant 15% extra damage when below 70% Insanity.
    • Deepbound's Sanity gain from killing mobs in the Depths is reduced.
    • Prerequisite: 30 Fortitude, 30 Strength
  • Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +15% PEN on your attacks.
    • The bonus PEN is applied starting from Tier 1 Insanity (33% sanity)
    • Prerequisite: 80 Willpower
  • The Eleventh Hour [Common Talent] - When below 15% health your mantras require no ether to cast for 5 seconds. (30 Second Cooldown) (+10 Sanity)
    • Prerequisite: 35 Willpower
  • Uproar [Common Talent] - When hit 3 or more times within 3 seconds go into an uproar where you cannot be stunned for a short duration. (Hyperarmor Benefit)
    • Prerequisite: 35 Fortitude

Marauder[]

"I often attack others."

  • Aggressive Posture [Common Talent] - Hitting your opponent with a basic attack causes them to slow down while walking backwards. (+1 Passive Agility)
  • Bloodletter [Common Talent] - Hitting opponents on the ground lowers their blood. (+1 Passive Agility)
  • Old Habits Die Hard [Common Talent] - A blocked attack after a failed parry will cause the attack to deal half posture. (+5 Health)
    • Prerequisite: 20 Willpower
  • Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN.
    • Mantras receive only 5% more PEN.
    • Prerequisites: Power 13
  • Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. (+5 Health)

Master Survivalists[]

"I am nature's master."

  • Survival Kit [Common Talent, Charisma] - You keep a well-stocked set of tools on your person at all times. Your flint never runs out of uses.
    • Flint now has infinite uses.
    • Obtainment: Wipe with Herbivore, Iron Gut and Termite.
    • Prerequisites: 20 Intelligence / 20 Willpower / 20 Charisma.

Meditative Trance[]

  • Warrior's Respite [Rare Talent] - Standing still for 15 seconds in order to initiate healing.
    • Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. (This was not the case a long time ago, and was overpowered)
    • Does not activate when on moving ships.
    • Does activate when in water and with spawn immunity.
    • Prerequisite: 15 Fortitude

Mental Fortress[]

"My mind is indomitable."

  • Breathing Exercise [Common Talent] - Your sanity recovers more quickly once out of terrifying situations. (+5 Health)
    • Your passive sanity regen is increased.
      • You do not regen sanity when something is actively draining it, like being in The Depths.
    • Prerequisite: 5 Willpower
  • Conquer your Fears [Common Talent] - Killing the beings of the deep replenishes your sanity somewhat. When an Ally grips an enemy nearby to you, you regain Sanity. (+3 Sanity)
    • Recover sanity when killing monsters in The Depths.
    • You regain Sanity when Allies grip a humanoid near you (either a player or a mob).
    • Prerequisites: 10 Willpower, Breathing Exercise
  • Disbelief [Common Talent] - You're resistant to the effects of Illusion magic. You are resistant to charms and tricks. (+5 Sanity)
    • Halves the duration of the Charmed status effect and Illusionary Servant casted against you.
      • Charm now last 3.75 seconds (down from 7.5 seconds)
      • Lasting Charisma Charm last 7.5 seconds (down from 15 seconds)
    • Prerequisite: 25 Willpower

Merchant[]

  • Art of the Deal [Common Talent, Equipment Exclusive] - Your rapport with merchants gives you lower prices!
    • Reduces an item's price by about 12%.
    • Obtained by equipping an Aristocrat Coat.

Metallurgist[]

"Metal itself is my shield, whichever form it may take."

  • Intuitive Repairs [Common Talent, Ironsing Exclusive] - Your 'Iron Skin' repairs armor while it's active.
    • Iron Skin also repairs natural armor from Chitin and Exoskeleton.
    • Prerequisite: Iron Skin mantra, 25 Ironsing
  • Metal Absorption [Common Talent, Ironsing Exclusive] - Your 'Iron Hug' also absorbs armor from the enemy.
    • Iron Hug will steal 200 armor durability from the target.
    • Prerequisite: Iron Hug mantra, 30 Ironsing
  • Metal Eater [Common Talent, Ironsing Exclusive] - When you have no ether, consume Armor durability to cast your Ironsing mantras. (+5 Elemental Intensity)
    • If you can't cast a mantra due to a lack of ether, consume 50 armor durability to cast it.
    • Prerequisite: 50 Ironsing
  • Metal Thief [Common Talent, Ironsing Exclusive] - Pulling an opponent absorbs a portion of their current Armor durability.
    • Each rods will steal 20 armor durability.
    • Prerequisite: 50 Ironsing
  • Polished Armor [Common Talent, Ironsing Exclusive] - You receive 10% less damage when your Armor protects you from an attack and has over 90% durability.
    • Prerequisite: 75 Ironsing

Metamancer[]

"I want to WIN."

  • Chain of Perfection [Common Talent] - You gain stacks of 'Perfection' on hitting mobs with close-range attacks. Perfection increases your damage towards mobs the more stacks you have. All stacks are lost on taking damage. (+1 Elemental Intensity)
    • Gain a 4% damage boost against PVE enemies for every hit against at close range.
    • Can stack up to 25 times, for a 100% damage boost. [1]
      • This effect is not accounted for in the 75% damage boost cap.
    • Lose the entirety of the damage boost after taking damage. (Excludes self damage from sources like Flame Within and Jumpstart, but not fall damage.)
    • Unlock requirement: Defeat any Bosses solo without taking any damage.
    • Chain of Perfection is applied to every slot after unlock, but it has a delay between the obtainment of it and it being applied to all slots
    • Requirement: Power 2
  • Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. (+4 Carry Load)
    • Increases the odds of the item with the lowest rate appearing.
    • This applies to the mob DROP and not the chest they spawn.
    • If the mob only has a singular drop, increase the odds of dropping said item.
    • If a mob has a large selection of drops, and the rarest scenario is no drops, lootskipper will increase the chance of nothing dropping (ex. Primadon drops Mantra modifiers more than nothing)

Mindbreaker[]

"I dominate the minds of others."

  • Shared Misery [Common Talent] - Using a M1/Critical Attack on an enemy while losing sanity causes them to lose sanity. (+5 sanity)
    • Prerequisites: 85 Willpower

Mountain Climber[]

"I scale the tallest peaks."

  • Boulder Climb [Common Talent] - Your climb height increases when you slide jump. (+1 Passive Agility)
    • Prerequisite: 30 Agility

Mr Charm[]

  • Charisma Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your charisma to its fullest.

Murmur[]

"My soul is an instrument with its own frequency."

  • Ardour Scream [Common Talent] - Amplify your shout into a scream using Ardour, dominating weaker foes. (Tool in your inventory) (+9 Sanity).
    • Affected targets takes 25% more damage and has their posture stat halved (multipliers ignored).
    • Since the target's posture is halved, you do not take extra posture damage when parried.
    • Takes 100% ether to be used, therefore deactivating ardour.
    • Will also combat tag anybody hit.
    • Can stack with m1s, crits, silentheart attacks, and other non-mantra skills, obstructing animations.
    • Prerequisite: 40 Willpower, 15 Strength, Murmur: Ardour
  • Murmur: Ardour [Unlockable Talent] - An application of your Soul Murmur that enables one to channel the Murmur into raw strength. Press H.
    • Will drain ether when in use under power 20. (ether drain scales on level)
    • Deactivated when having 0% ether, or upon using Ardour scream.
    • Prerequisites: Kill the Dread Serpent.
  • Murmur: Rhythm [Unlockable Talent] - An application of your Soul Murmur that enables the user to perceive the subtle murmur emanating from all things. Press G while crouched.
  • Murmur: Tacet [Unlockable Talent] - An application of your Soul Murmur that enables the user to suppress their own murmur. Press T while crouched.

Natural Armor[]

"I seek the qualities of Natural Armor."

  • Padded Armor [Common Talent] - While your armor is broken (or if you have no armor), you take 5% less damage. (+3% Blunt Armor)
  • Steel Scales [Common Talent] - You take an additional 5% less damage when your armor is broken. (+3% Slash Armor)
    • Prerequisites: Power 8, Padded Armor

Navaen Nomad[]

"I am one with Navae."

  • Captain Etrea [Common Talent] - [Fists] Moving while blocking with a shield no longer slows you down. (+4 Carry Load)
    • Prerequisites: Trained Fist, Moving Fortress, Shield Equipped, 20 Fortitude and 30 Strength.
      • Works with Jus Karita and Light's Final Toll despite not using "fists" as a weapon.
      • Despite the talent description saying "With a shield", blocking without a shield equipped will still make the talent work, thus removing slowdown on blocking completely.
  • Fists of Fortitude [Rare Talent] - Every 6 light attacks with fist builds up a shield of endurance (Ether Shield) reducing incoming damage by 15%. (+1 Carry Load)
    • Prerequisites: Fists, 20 Fortitude
    • You must land 6 hits on your opponent for Fists of Fortitude to activate.
    • The Cooldown is 1 minute and 10 seconds.
    • This Talent also works with Jus Karita
  • Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. Including the ability to block weapons with your hands using Ether.

Needle[]

"I seek the qualities of Needle."

  • Duelist's Lunge [Common Talent, Rapier Exclusive] - [Rapier] running M1's deal increased posture damage. Upon landing your Critical, your next running M1 will have increased range.
    • Prerequisites: Using Rapier, 30 Light Weapon
  • Frenzied Dance [Common Talent, Rapier Exclusive] - [Rapier] When your posture is about to collapse, you deal greater chip and posture damage.
    • Prerequisites: Using Rapier, 50 Light Weapon
  • Pressure Skewer [Common Talent, Rapier Exclusive] - [Rapier] Flourishing an enemy causes your M1's to deal additional blood loss until you take damage.
    • While active, also grants +25% chip damage.
    • Prerequisites: Using Rapier, 40 Light Weapon

Nimble Blade[]

"I seek the qualities of Nimble Blade."

  • Fast Blade [Common Talent] - Extend the speed boost you get from successfully parrying an attack. (+1 Passive Agility)
    • Prerequisite: 20 Agility
  • Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. (+1 Passive Agility)
    • Prerequisites: 20 Agility, 20 Intelligence

Omniscient[]

"I am all knowing."

  • Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest.
    • Prerequisites: 75 Intelligence
  • All Knowing [Rare Talent] - Your prediction now ignores the range requirement to reflect attacks. (+3 Elemental Intensity)
    • Prerequisites: 60 Intelligence, Prediction (Intelligence Mantra)
  • Successive Prediction [Common Talent] - Predicting an attack will briefly allow you to predict another. (+3 Elemental Intensity)
    • Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack)
    • Prerequisite: 50 Intelligence, Prediction (Intelligence Mantra)
  • Twelve Steps Ahead [Common Talent] - Landing Prediction will halve the cooldown to a minimum of 2s. Whiffing will double the cooldown to a maximum of 30s. This effect stacks for up to 30 seconds (+3 Elemental Intensity)
    • Prerequisites: 80 Intelligence, Prediction (Intelligence Mantra)

One Eyed King[]

  • Strength Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Strength to its fullest.
    • Prerequisites: 75 Strength

Outlaw[]

"I seek the qualities of Outlaw."

  • Lock n Load [Common Talent] - [1H Guns] The first bullet in your gun does more damage when fully loaded. This damage buff scales with the number of bullets up to 15%.
    • Prerequisites: 60 Light Weapon, using a Gun
  • One in the Chamber [Common Talent] - [1H Guns] After fully reloading, the last bullet in your gun will do more damage. This damage buff scales with number of bullets up to 20%.
    • Prerequisites: 50 Light Weapon, using a Gun
  • Rapid Fire [Common Talent] - [1H Guns] When you land a critical shot gain an ability to rapidly fire your critical for 2s. 12s Cooldown.
    • Prerequisites: 50 Light Weapon, using a Gun
  • Rapid Reload [Common Talent] - [1H Guns] You have 20% faster reload when reloading an empty pistol.
    • it takes 0.4 seconds to reload each bullet of an empty gun instead of 0.5 seconds.
    • Prerequisites: 50 Light Weapon, using a Gun
  • Sleight of Hands [Common Talent] - [1H Guns] When you flourish an opponent you instantly load a bullet.
    • Prerequisites: 50 Light Weapon, using a Gun
  • Ultrakill [Common Talent] - [1H Guns] When under the effects of Rapid Fire you reload 2X as fast.
    • Prerequisites: Rapid Fire, 55 Light Weapon, using a Gun

Politician[]

"I seek the qualities of politician."

  • Cult of Personality [common Talent, Charisma Exclusive] - You gain +3% PEN for each person Charmed, capping at +15% PEN.
    • Prerequisites: 90 Charisma
  • Pardon Me [common Talent, Charisma Exclusive] - Crimes you commit in allied territories are often ignored. Who's asking?
    • Guards from faction which you are at or above neutral reputation will not aggro on you.
      • Crimes still induce reputation lose however will turn hostile/react to crimes when your reputation become negative.
    • Prerequisites: 85 Charisma

Prospector[]

  • Harvester [Common Talent] [Quest Talent] - Chance to receive two sets of ingredients when harvesting.
  • Prerequisite: Complete Ciea's Quest 3 times.
  • Excavator [Common Talent] [Quest Talent] - Chance to receive two sets of ore when mining, mine ores a lot faster.
    • Prerequisite: Turn in 5 pure ores at a blacksmith.

Public Figure[]

"I am for the people."

  • Bodyguard Detail [Common Talent] - If you're attacked in an allied territory, your allies will come rushing to your aid. Earpiece not included.
    • Prerequisites: Friends in High Places, 45 Charisma
    • The player will say "Hey, over here!" when this effect activates, attracting guards to the attacker. This is similar to guards calling for help.
    • This is very useful as a Deepbound as Castle Light guards have extremely high health and will help you kill attackers.
    • With the buffs to the npcs this make this talent very useful.
  • Celebrity [Common Talent] - Your natural skill in mediating conflict makes people think more highly of you. Your base reputation with factions is higher and your reputation caps out higher.
    • Prerequisite: 40 Charisma
  • Under The Radar [Common Talent] - The negative reputation threshold for a faction to put out posters of you is now higher. (+1 health)
    • Prerequisite: 60 Charisma

Pyroclast[]

"I seek the qualities of Pyroclast."

  • Volcanic Glass [Advanced Talent, Flamecharm & Frostdraw Exclusive, Dual Attunement] - Detonating crystals causes an eruption soon after. (+5 Elemental Intensity)
    • Prerequisites: Eruption Path: Lava Serpent, Glass Path: Crystallization

Pyromancer[]

"I am a master of the flame."

  • Hungry Flames [Common Talent] - When you have no Ether, consume Stomach and Water to instantly cast your next fire mantra. (+5 Elemental Intensity)
    • Prerequisites: 30 Flamecharm, 15 Fortitude

Raging Bull[]

"My attack is unstoppable."

  • Bulldozer [Rare Talent] - Enemies you flourish into a wall have a chance of breaking the wall and are guard broken on impact.
    • Prerequisite: 25 Strength
    • Mutual Exclusives: Dazing Finisher

Rampaging Brute[]

"I seek the qualities of Rampaging Brute."

  • Shield Breaker [Common Talent] - Blunt damage now fully ignores the posture bonus from shields. (+4 Carry Load, +1 Posture)
    • Prerequisite: 60 Strength
    • Bypass the increased posture from your enemies shield. Effectively, your enemy is stripped from their shield.
  • Unwavering Resolve [Common Talent] - Getting parried punishes your posture 33% less. (+2 Posture, +4 Carry Load)
    • Prerequisite: 40 Strength
  • Million Ton Piercer [Advanced Talent] - Gain 5% extra PEN and remove the cap on your PEN. Go beyond your limits
    • Like Ether Overdrive, removes 50% mantra and physical PEN cap.
    • Prerequisites: 90 Strength, All Rampaging Brute Talents
    • Mutual Exclusive: Ether Overdrive

Rampant Static[]

"My static is uncontrollable."

  • Jolting Current [Common Talent, Thundercall Exclusive] - Your lightning attacks in water strike others near them with lightning. ( +4 Elemental Intensity)
    • Prerequisite: 35 Thundercall

Rending Needle[]

  • Conductor's Cable [Common Talent, Ironsing Exclusive] - Applying Conductor rods on opponents steals some of their armor to you.
    • Prerequisite: Rending Needle: Conductor
  • Rending Impact: Impaler [Rare Talent, Ironsing Exclusive] - If an enemy is affected by 5 or more metal rods, your Ironsing Pull instead pulls out all of the rods for massive damage.
    • Ironsing Pull is activated by pressing X.
    • Prerequisites: Master Ironsinger, 75 Ironsing
    • Mutual Exclusives: Rending Needle: Conductor, Rending Needle: Jailer
  • Rending Needle: Conductor [Rare Talent, Ironsing Exclusive] - 5 metal rods will combine into a conductor rod. If an enemy uses a non-Ironsing elemental mantra, they're dealt with their element back in return.
    • Prerequisites: Master Ironsinger, 75 Ironsing
    • Mutual Exclusives: Rending Impact: Impaler, Rending Needle: Jailer
  • Rending Needle: Jailer [Rare Talent, Ironsing Exclusive] - If an enemy has 5 or more rods, your Ironsing Pull will restrain them instead of pulling them.
    • Once restrained, makes the target unable to react in any way. (Venting is enabled)
    • Enemies have damage reduced by 30% when Metal Jailed.
    • Prerequisites: Master Ironsinger, 75 Ironsing
    • Mutual Exclusives: Rending Impact: Impaler, Rending Needle: Conductor

Saboteur[]

"I sabotage others."

  • Family Recipe [Unlockable Talent] - You can now craft bombs at a crafting bench. (+2 Elemental Intensity)
  • Incendiary Formula [Common Talent] - Bombs will set your enemies on fire upon detonation, as well as launch with more force. Bombs will deal increased damage to burning enemies
    • Prerequisite: Family Recipe
  • Explosive Efficiency [Common Talent] - Crafting a bomb will yield two bombs. Chance to make three.
    • Prerequisite: Incendiary Formula
  • Sulphur Surprise [Common Talent] - Your cooldown for throwing bombs will be shortened after your first bomb damages an enemy.
    • Prerequisite: Incendiary Formula
  • Hot Potato [Common Talent] - Gain a large boost of speed after throwing a bomb. Your bombs have a chance to detonate twice. (+2 Elemental Intensity, +6 Passive Agility)
    • Prerequisite: Family Recipe
  • Pocket Bombs [Common Talent] - You have a chance to activate a bomb in your inventory when damaged. (+5 Health, +1 Elemental Intensity)
    • Prerequisite: Family Recipe
    • Drops two bombs from one bomb.

Sage of Wisps[]

"I seek to command the elements as my servant."

  • Will o' Wisp [Advanced Talent, Attunement Exclusive] - Your mastery over the Wisps of the Song enables you to mediate the innate conflicts between your wisps, allowing any number of Wisps to be active at a time. (+1 Wisp Mantra slot)
    • Allows the player to summon one of each Wisp at the same time.
    • Prerequisites: Attunement Wisp mantra, 25 Element

Saint of Blades[]

  • Light Weapons Unbounded [Unlockable Talent] - You have gained the ability to surpass your limits and train your Light Weapons attribute to its fullest.
    • Prerequisite: 75 Light Weapon
  • Medium Weapons Unbounded [Unlockable Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest.
    • Prerequisite: 75 Medium Weapon
  • Heavy Weapons Unbounded [Unlockable Talent] - You have gained the ability to surpass your limits and train your Heavy Weapons attribute to its fullest.
    • Prerequisite: 75 Heavy Weapon

Scholar of the Cloud[]

  • Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster.
    • Unintuitive to most the community, using Windwaker is meant to grant a further speed boost only inside a Wind Gate.
    • Prerequisite: Sail along in the direction of the wind for roughly 20 minutes, 50 Galebreathe

Scrapsinger[]

"I seek the qualities of the Scrapsinger."

  • Gilded Path: Scrapsinger [Common Talent, Ironsing Exclusive] - Flourishing an enemy consumes any rods they have and siphons their armor to you per rod.
    • Prerequisite: 35 Ironsing
  • Refine and Reuse [Common Talent, Ironsing Exclusive] - Consuming rods with Scrapsinger reduces incoming PEN against you for 14 seconds. Each rod reduces PEN by 5% multiplicatively.
    • Prerequisite: Gilded Path: Scrapsinger, 45 Ironsing
  • Artisan's Blade [Common Talent, Ironsing Exclusive] - Activating Scrapsinger forges a metal blade behind you for every 2 rods you consume. Metal blades will fire at a target upon landing an ironsing or metal infused attack.
    • Prerequisite: Gilded Path: Scrapsinger, 45 Ironsing
  • Songs Unforged [Common Talent, Ironsing Exclusive] - Your weapon criticals will now activate scrapsinger.
    • Prerequisite: Gilded Path: Scrapsinger, 50 Ironsing
  • Masterwork [Rare Talent, Ironsing Exclusive] Successful hits from Artisan's Blades will proc metal rods and deal slightly more damage.
    • Prerequisites: Artisan's Blade, 60 Ironsing
  • Reshape and Remold [Advanced Talent, Ironsing Exclusive] - Successful procs of Scrapsinger will increase the amount of armor damage your opponent takes. After hitting the cap, the opponent will take +5% damage.
    • Prerequisites: 70 Ironsing, All Scrapsinger Talents

Seeker of Sound[]

"I search for the Song."

  • Dragon's Song [Common Talent] - Using a mantra after an uppercut grants ether.
    • 2s Cooldown
    • Grants +20 ether on proc.

Self-Shocker[]

"I am a self-starter."

  • Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried applies Jumpstart, increasing your ability to scale walls, your speed and applies shock to all outgoing physical damage and damage taken. Grants a +10% damage multiplier. (+4 Elemental Intensity)
    • Prerequisite: 35 Thundercall, Static Withdraw
  • Raging Static [Common Talent, Thundercall exclusive] - Your Jumpstart no longer gives you movement buffs, but your Jumpstart physical damage is increased up to +20%. The self damage to activate it is lowered. Your cooldown on Jumpstart is also lowered.
    • Prerequisite: 35 Thundercall, Jumpstart

Sapper[]

  • Dark Receiver [Common Talent, Dual Attunement] - Shadow moves will also steal Ether from those you are Static Linked tethered to.
    • ~2-3% increase in ether steal per mantra.
    • Prerequisites: Static Link, 40 Thundercall, 40 Shadowcast

Shadowcast Master[]

  • Shadowcast Unbounded [Unlockable Talent] - You have gained the ability to surpass your limits and train your Shadowcast to its fullest. (+10 Health)
    • Prerequisite: 75 Shadowcast

Shadowcaster[]

"I speak to the shadows."

  • Adept Shadowcaster [Unlockable Talent, Shadowcast Exclusive] - You can now obtain 1-star Leveled Shadowcaster Mantras.
    • Prerequisite: 20 Shadowcast
  • Blossoming Darkness [Common Talent, Shadowcast Exclusive] - The more Ether you drain during Shadow Roar, the bigger it gets. (+1 Elemental Intensity)
    • Prerequisite: Shadow Roar
  • Expert Shadowcaster [Unlockable Talent, Shadowcast Exclusive] - You can now obtain 2-star Leveled Shadowcaster Mantras.
    • Prerequisite: 30 Shadowcast
  • Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. (+4 Elemental Intensity)
    • Prerequisite: 50 Shadowcast
  • Lasting Sorrow [Common Talent, Shadowcast Exclusive] - Shadows last longer on your opponent. (+4 Elemental Intensity)
    • Prerequisite: 50 Shadowcast
  • Master Shadowcaster [Unlockable Talent, Shadowcast Exclusive] -You can now obtain 3-star Leveled Shadowcaster Mantras. (+5 Health)
    • Prerequisite: 50 Shadowcast
  • Shadow Travel [Rare Talent, Shadowcast Exclusive] - Teleport to a location in exchange for Ether cost. Certain ranges will require a health sacrifice. Be careful as this technique can prove lethal to the user.
    • Can teleport users to the roof of the depths, and wipe them due to fall damage.
    • Prerequisite: 75 Shadowcast, Dark God
  • Shadowcaster [Unlockable Talent, Shadowcast Exclusive] - Grants you the ability to command shadows as a Shadowcaster.
    • Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor)
  • Sightless Still [Common Talent, Shadowcast Exclusive] - The more a person is affected by your shadowcast the more you obscure their vision. Block breaking an opponent obscures their vision with darkness more potent than your Shadow mantras. (+5 Elemental Intensity)
    • Prerequisite: 30 Shadowcast
    • This talent was merged with the old Black Out.
    • Mutual Exclusive: Singularity
  • Singularity [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when hit by a shadow move. (+1 Elemental Intensity)
    • Prerequisite: 40 Shadowcast
    • Mutual Exclusive: Sightless Still

Shieldmaster[]

"My shield is my ally."

  • Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. (+4 Sanity)
    • When holding a shield, reduce time in "weak block" after getting hit.
      • Prerequisites: 30 Fortitude, 10 Willpower, Use a Shield.
  • Turtle Shell [Common Talent] - If your shield is on your back, take reduced backstab damage and negate Spine Cutter.
    • Shares a visual effect with the Arcwarder "Arc Suit" mantra.
    • Prerequisites: 50 Fortitude, Knight's Rally

Shipwright[]

"I repair ships."

  • Emergency Repairs [Common Talent] - Your repairs are twice as efficient when the ship is on low health. Your repairs scale somewhat with the Max Health of the ship. (+2 Carry Load)
    • Repairing restores 25% more HP to the boat when it's below 25% HP.
    • Your repairs scale with the health of the ship by [needs testing].
      • Prerequisite for emergency repairs: Automatically gained after using the Repair Hammer 11 times.
      • The head equipment "Brigand's Bicorn" has this talent.
  • Spare Nails [Common Talent] - You always keep a couple spare. Your repairs are more efficient and you no longer drop Wood on death. (+2 Carry Load)
    • Repairing restores 400 HP instead of 250 HP.

Silencer[]

"The song shall be silenced."

  • Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation and grant a speed boost. (+1 Elemental Intensity)
    • Landing M1 attacks on suffocated targets apply a new stack of suffocation.
    • Prerequisites: 60 Galebreathe, Power 10
  • A World Without Song [Galebreathe Exclusive, Advanced Talent] - Every 3 hits with a Wind Mantra now procs Suffocate. (+1 Elemental Intensity)
    • Suffocation prevent the victim from casting mantras and deal damage overtime.
    • Prerequisites: 75 Galebreathe, Silencer's Blade

Silvertongue[]

"I get my way."

Prerequisite: Charisma

  • Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. Nepotism sure does pay!
    • Whenever you are knocked by town guards from a faction in which you have good reputation, the town guards will scold you instead of gripping you, letting you live.
  • Golden Tongue [Rare Talent] - Typing gives a random buff to you and those around you. (60 second cooldown)
    • One gives a Reinforce-like buff without healing, the other grants ~33% Ether.
    • The buff is random for each person affected.
    • Prerequisite: 40 Charisma
  • Snake Oil [Common Talent] - Okay, the amount you're charging people for your items is getting downright criminal. But I'm just a talent description, I can't stop you.
    • Gain 40% more notes from selling items.
    • Prerequisite: 30 Charisma

Showboater[]

"I seek the qualities of Showboater."

  • Unnecessary Theatrics [Common Talent, Charisma Exclusive] - Deliver a one-liner on uppercuts, flourishes and critical attacks that charms your opponents briefly. (Does not proc "Golden Tongue" Talent).
    • Prerequisites: Charismatic Cast, 75 Charisma

Soul Converter[]

  • Bloodiron Spirit [Rare Talent] - You regain some Armor upon killing enemies. (+5 Health)

Soverign of Slaughter[]

  • Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Grants you the ability to access the PvP Arena.
    • Prerequisite: Speak to Yamaketzal, Power 5

Specter[]

"I seek the qualities of Specter."

  • Haunted Path: Specter [Common Talent, Galebreathe Exclusive] - Build up spectral energy by performing successful dodges and landing Wind mantras. Phantom winds from Haunted Gale no longer appear. You can no longer suffocate enemies.
    • Prerequisites: Haunted Gale, 50 Galebreathe
  • Apparitions [Common Talent, Galebreathe Exclusive] - Instead of Haunted Gale Phantoms and Suffocation, each proc will now send apparitions towards your enemy. The apparitions apply 'Winded' where 'Suffocation' would suffice. Apparitions cannot be parried if you are in 'Phantom Step'.
    • Prerequisites: Haunted Path: Specter, 50 Galebreathe
  • Phantom Step [Common Talent, Galebreathe Exclusive] - Press X to begin running at high speeds and your regular dashes transform into gale dashes. (Must have at least 10% Spectral Gauge)
    • Prerequisites: Haunted Path: Specter, 55 Galebreathe
  • Vanishing Wraith [Rare Talent, Galebreathe Exclusive] - Your 'Aerial Attacks' while in Phantom Step will now teleport you behind your target
    • Prerequisites: Phantom Step, 60 Galebreathe
  • Possession [Advanced Talent, Galebreathe Exclusive] - After an apparition hits an enemy, receive 30% posture damage on all Galebreath attacks for 6 seconds. If the apparition hits while you have Phantom Step activated, receive a 15% chip damage buff as well for the same duration.
    • Prerequisites: Haunted Path: Specter, 75 Galebreathe

Static Weaver[]

"I weave webs of lightning.

  • Static Link [Common Talent, Thundercall exclusive] - Flourishing or uppercutting an enemy creates a static link between you and your enemy. Your lightning stuns enemies for 1.5x as long. (+4 Elemental Intensity)
    • Prerequisites: 40 Thundercall, 15 Intelligence
  • Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked.
    • Whenever you would get knocked but have a tether active, steal HP from the target to survive the hit.
    • 3-4 seconds cooldown between knock preventions.
    • Prerequisite: Static Link, 40 Thundercall, 20 Fortitude
  • Link Conduction [Common Talent, Thundercall exclusive] - While you have active tethers your lightning mantras cost less ether. (+4 Elemental Intensity)
    • Each active link reduce mantra ether cost by 30%.
    • Prerequisite: Static Link, 65 Thundercall
  • Static Ace [Common Talent, Thundercall exclusive] - Using Lightning Stream with an active tether link targets your closest active link.
    • Using Lightning Stream with a tether will instantly grab the target.
    • Prerequisite: Static Link, 70 Thundercall
  • Static Allure [Common Talent, Thundercall exclusive] - Having two active tethers will cause the previous tethered enemy to get magnetized to your newest tethered enemy, also increases the duration of tethers by 15 seconds. (+2 Health)
    • Prerequisite: Static Link, 50 Thundercall, 15 Intelligence

Stormblade[]

"My blade is unrelenting, a storm." (Innate now)

  • Stormcaller Slash [Common Talent, Thundercall exclusive] - Call forth the fury of storms by pressing F at the end of your move.
    • After a performing a Thundercall Combat Mantra, pressing F within a second afterwards delivers extra attacks.
    • Prerequisite: Lightning Blade

Stormcaller[]

"I seek the qualities of Stormcaller."

  • Storm Link [Common Talent, Dual Attunement] - While you have a Static Link on someone, your Wind mantras that hit them are imbued with flashes of Lightning.
    • Only adds thundercall elemental damage to your gale mantras, does not proc any talents, status effects, or stun.
    • Prerequisite: Static Link, 60 Thundercall, 50 Galebreathe

Sturdy Resolve[]

"My will stands strong."

  • Grasp on Reality [Common Talent] - Damage taken from insanity is reduced.
    • Reduce damage taken from the Tier 2 insanity, Scratching.
    • Prerequisites: 25 Fortitude, 5 Willpower
    • The head equipment "Celtor Commander Helm" has this talent.
  • Unfazed [Common Talent] - You are more resilient to the side effects of going insane. You no longer Shiver and you Panic with less severity.
    • Contrary to the card's description, effect of insanities are delayed by a full tier.
      • You now Shiver at Tier 2 insanity instead of Tier 1.
      • Shiver slows movement, but does not cancel M1/Mantra.
      • You now Scratch yourself at Tier 3 insanity instead of Tier 2.
    • Prerequisites: Grasp on Reality, 50 Willpower, 50 Fortitude

Super Conductor[]

"I seek the qualities of Superconductor."

  • Voltaic Conductor [Common Talent, Dual Attunement] - Your Thundercall Mantras deal 20% chip damage against enemies with conductor rods.
    • Prerequisites: Rending Needle: Conductor, 40 Thundercall, 75 Ironsing
    • Doesn't work on Iron tether because it goes through guard.

Survival Instinct[]

"I will not fall to the elements."

These Talents are designed to let you survive longer against starvation and thirst by making living off of Mother Nature easier.

  • Herbivore [Common Talent] - You gain more nutrition from eating plants.
  • Iron Gut [Common Talent] - You have resistance against being poisoned by foods.
  • Termite [Common Talent, Unlockable Talent] - You can eat things most would consider inedible.
    • Unlock requirement: Wipe with the Iron Gut talent (can't be given by armor)
    • Prerequisites: 20 Fortitude, 10 Willpower
    • Note: Allows user to eat sticks ,bamboo, wax, coral, spider eggs, and any ores except Umbrite.

Survivor[]

"In nature, I am at home."

  • Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. Also seems to provide some resistance to the Gale.
    • Obtained by equipping Winter Corps Parka.
    • Increases the time it takes for parasites to kill you.

Swiftshade[]

"I seek the qualities of Swiftshade."

  • Dustlunge [Advanced Talent, Agility Exclusive] - You can now assassinate your enemies from much farther, shadestepping to their location if they're too far. Assassinating an enemy will automatically assassinate other nearby enemies. (+1 Passive Agility)
    • Your assassination range is greatly extended, teleporting you to your target when outside the standard assassination range.
    • When you assassinate a player, everyone else nearby gets backstabbed by a shadow. These apply all your backstab talents.
    • Merged with the old Shared Demise talent.
    • Prerequisites: All Assassin Talents, 90 Agility
  • None Left Behind [ Common Talent, Agility] - You can now shadestep to pick up knocked humanoids far away from you. (+1 Passive Agility)
    • Pressing the V key on a knocked entity who's in close/medium range teleports you to them.
    • Can be used to go through walls if you can aim at the knocked entity through it.
    • Prerequisite: Dustlunge, 100 Agility

Tactician[]

"I think before I fight."

  • Hard Read [Common Talent] - Hitting your opponent during a feint will cause them to be dazed.
    • Prerequisites: 20 Intelligence
  • Punishing Blow [Rare Talent] - You now daze swinging opponents when hitting them with an M1 with a heavy weapon.
    • Prerequisite: 20 Heavy Weapon
  • Target Switch [Common Talent] - Parrying an opponent while hitting someone else makes your next mantra free.
    • This effect is signaled by a yellow halo.
    • Prerequisites: 20 Intelligence
  • Foolish Outburst [Common Talent] - Blocking or parrying a vent will absorb the Tempo cost of the vent. A Tactician steadies the course of battle.
    • Prerequisites: 50 Intelligence
  • Water off a Duck's Back [Common Talent] - Venting will shift any elemental status effects affecting you onto those hit by your vent.
    • Prerequisites: 50 Intelligence

Tamed Flame[]

"I seek the qualities of Tamed Flame."

  • Controlled Combustion [Common Talent, Flamecharm Exclusive] - Your Agitating Spark no longer spreads to your allies.
    • Prerequisites: Agitating Spark, 40 Charisma
    • Note: Your Agitating Spark no longer spreads to yourself too. In some places, such as Duke's Dungeon, this talent doesn’t work well, spreading to your allies if they are too close to the target.
    • Hitting a target with some flame mantras will briefly emit a visual effect in yourself and produce a sound of putting out flame. (These are purely visual effects, therefore, not necessary to dodge)

Tavernkeep[]

"I enjoy a good meal."

  • Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. (+3 Elemental Intensity)
    • Increases food nutritional value by 25%.
    • Confirmed Prerequisites: 25 Intelligence, 15 Charisma, Cooked 50 Dishes
  • Master Chef [Common Talent] - Buffs applied by food you cook now have their buff effects amplified by +30%. (+5 Elemental Intensity)
    • Increases food boosts by 30%.
    • Confirmed Prerequisites: 25 Intelligence, 15 Charisma, Cooked 50 Dishes

The Demon Blade[]

"My unholy blade works for no man."

  • Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. (+2 Elemental Intensity)
    • Prerequisite: 45 Flamecharm
  • Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish or uppercut them. (+2 Elemental Intensity)
    • Prerequisite: 30 Flamecharm

The Emperor's Blade[]

"My blade burns through my foes."

  • Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish.
    • Prerequisite: Agitating Spark, 75 Flamecharm
  • Mirage Clone [Rare Talent, Flamecharm Exclusive] - Successfully dodging leaves behind a heat mirage clone that sets enemies that swung at you on fire. (+4 Elemental Intensity)
    • Has a 20s Cooldown
    • Prerequisite: 65 Flamecharm

The Negotiator[]

"I can talk myself out of any situation."

  • Last Second Negotiation [Common Talent] - Most enemies will hesitate a moment longer to execute you.
    • Whenever you are getting gripped, your character will say "WAIT WAIT WAIT WAIT!!!", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. This also slightly slows down the grip attempt.
      • Does not work in PVE.
    • Prerequisites: 55 Charisma, all Silvertongue talents

Thief[]

"I steal from others."

These Talents are meant to reap the reward of your latest hunt or trick your enemies.

  • Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. (+2 Passive Agility)
    • Your eyes are still open, your name is still visible and you do not leave a loot bag.
    • Cancelled by pressing [R] again.
    • Using Cap artist in the depths makes you have normal gravity
    • Prerequisite: 25 Agility, 5 Charisma
    • Sometimes just doesn't work? I know a few people (including myself) who have the talent but it does nothing when pressed.
  • Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player.
    • Prerequisites: Pickpocket, 25 Charisma
  • Pickpocket [Common Talent, Agility, Charisma] - Gain the ability to pickpocket by pressing "N". (+2 Passive Agility)
    • The target need to be knocked to be able to pickpocket them.
    • Prerequisites: 5 Agility, 10 Charisma
    • Only works on other players.
  • Another Man's Trash [Advanced Talent] - Take unequipped equipment when mugging a player. (+2 Passive Agility)
    • Prerequisites: 10 Agility, 35 Charisma, All Thief talents
    • Cap Artist requires 25 Agility despite the 10 Agility requirement of this Talent.
    • If the player you are mugging doesn't have any notes, you will still take any unequipped equipment.
    • Does not take enchanted items.

Thunder Brawler[]

"My fists are imbued with lighting."

  • Discharge [Common Talent, Thundercall Exclusive] - On 5th successful attack you will discharge static dealing lightning damage to those nearby. (+2 Elemental Intensity)
    • Prerequisite: 20 Light Weapon, 15 Thundercall
  • Volt Kick [Common Talent, Thundercall Exclusive] - After landing a lightning kick, press [F] to follow up on your opponent with a less potent kick. (+2 Elemental Intensity)
    • Prerequisite: 30 Thundercall, Thunder Kick

Thunder Caster[]

"I electrocute my foes from afar."

  • Jolt Cast [Common Talent, Thundercall Exclusive] - Every Perfect Casted Thundercall Mantra builds a stack of Jolt Cast. At 3 stacks, your next Lightning Mantra will take less time to cast. (+7 Carry Load, +2 Elemental Intensity)
    • Requirement: 30 Thundercall, 30 Intelligence
  • Rain of Static [Common Talent, Thundercall Exclusive] - After successfully casting lightning impact, strike down countless thunder at those below. In return your Lightning Impact will require more time to cast. (+7 Carry Load, +2 Elemental Intensity)
    • When casting Lightning Impact, hover above the ground and fire multiple projectiles. Afterward, you strike down normally.
    • Prerequisite: Lightning Impact (Mantra)

Thunderblade[]

"My blade conducts the skies wrath."

  • Gathering Electricity [Common Talent, Thundercall Exclusive] - Reaching 5 Static Blade charges will now consume the stacks and apply a lightning buff to your blade. 60 second cooldown. (+10 Carry Load, +4 Elemental Intensity)
    • Prerequisite: 65 Thundercall, 25 Strength / 25 Agility, Static Blade, Any Medium Weapon (Cannot obtain with Rifle)
  • Overcharge [Common Talent, Thundercall Exclusive] - Your next dash after activating Static Blade is enhanced by lightning (+2 Elemental Intensity)
    • Prerequisite: Gathering Electricity
  • Static Blade [Common Talent, Thundercall Exclusive] - Hitting blocks, blocking or parrying hits will now generate an electric charge in your blade, granting a small speed buff. Charges can stack up to 5 times. (+3 Elemental Intensity)
    • Prerequisite: 40 Thundercall, 20 Medium Weapon

Thundercaller[]

"I speak to lightning."

  • Adept Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 1-star Thundercaller mantras. ( +5 Elemental Intensity)
    • Prerequisite: 20 Thundercall
  • Discovery Of Fire [Common Talent, Thundercall Exclusive] - Flints and Flamecharm are for simpletons.
    • Grants the tool "Discovery of Fire", which uses ether to light up all nearby campfires.
    • Using this ability will light nearby downed enemies aflame.
    • Prerequisite: 50 Thundercall
  • Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. ( +1 Elemental Intensity)
    • Prerequisite: 30 Thundercall
  • Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. (+4 Elemental Intensity)
    • Prerequisite: 50 Thundercall
  • Kickstart [Common Talent, Thundercall Exclusive] - Play the resurrector. Use your lightning to defibrillate your allies on the battlefield.
    • Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether.
      • Default knock time is 10 seconds, so you can make your friends get back into the fight over 3 times faster.
      • Requires an animation, stunlocking yourself.
    • Prerequisite: 40 Fortitude or Charisma, 50 Thundercall
  • Shocking Finish [Common Talent, Thundercall Exclusive] - Following a flourish up with a lightning beam causes it to be casted instantly. (+3 Elemental Intensity)
    • Does not work on monsters
    • Prerequisite: Lightning Beam
  • Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. (+3 Elemental Intensity)
    • Prerequisite: 30 Agility, 35 Thundercall
  • Static Flash Clone [Common Talent, Thundercall Exclusive] - When using lightning clones you instead disappear leaving behind a static clone for a short duration. (+3 Elemental Intensity, +1 Health)
    • Prerequisite: Lightning Clones, 30 Agility, 35 Thunder
  • Static Withdraw [Common Talent, Thundercall Exclusive] - If you get knocked for the first time, if someone tries to carry you, you can discharge and damage them, goes on cooldown after use. Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them.
    • Very tight activation window + delayed activation. If you successfully hit the shock the moment someone tries to carry you, you immediately get back up and trigger the related talents.
    • Prerequisite: 25 Thundercall
  • Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. (+4 Elemental Intensity)
    • Prerequisite: 35 Thundercall
  • Thundercaller [Common Talent, Thundercall Exclusive] - Grants you the ability to command Lightning as a Thundercaller. (+3 Elemental Intensity, +1 Health)
    • Prerequisite: Thundercall with Power 1 (1 Thundercall) or obtain from Thundercall trainer (Funke)

Toxic Personality[]

"I seek the qualities of Toxic Personality."

  • Manipulator [Common Talent, Charisma Exclusive] - Deal 20% more critical attack damage to charmed enemies, but the effect is removed on impact.
    • Works insanely well with Talent "Unnecessary Theatrics" as it reapplies the charm.
    • Prerequisites: Charismatic Cast, 60 Charisma
  • Narcissist [Common Talent, Charisma Exclusive] - Charming an already Charmed opponent Overcharms you briefly. Guess you really were always that great.
    • Prerequisites: Charismatic Cast, 60 Charisma
    • Mutual Exclusives: Tough Love

Trickster[]

"I often like to play pranks on others."

  • Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. (+6 Passive Agility)
    • Prerequisite: 65 Agility
  • Down Comes the Claw [Common Talent, Agility] - Landing a Critical while you have a speed boost prevents your opponent from being able to dodge twice in a row for 5s. (+1 Passive Agility)
    • Prerequisite: 75 Agility
  • Pursuit [Common Talent, Agility Exclusive] - If you land your Revenge, clear the cooldown immediately. (25s cooldown) (+1 Passive Agility)
    • Prerequisites: Revenge (Agility Mantra), 90 Agility
  • Crippling Comeuppance [Common Talent, Agility] - Landing Revenge puts your opponent's Mobility slot Mantras on CD for 15s. 30s CD. (+1 Passive Agility)
    • Prerequisites: Revenge, 100 Agility
  • Maiming Claws [Common Talent, Agility] - Down Comes the Claw now disables your opponent's posture regeneration for 3s on proc. (+1 Passive Agility)
    • Prerequisites: 100 Agility, Down Comes the Claw

Twisted Puppets[]

"I seek the qualities of twisted puppets."

  • Burning Puppets [Common Talent, Dual Attunement] - Your puppets can now inflict burn and fire-based talents when they explode. (+4 Elemental Intensity)
    • Prerequisites: Wraith Path: Twisted Puppets, 40 Flamecharm & 40 Shadowcast
  • Burning Sacrifice [Rare Talent, Dual Attunement] - Sacrifice puppets who have been alive for half of their lifetime and burn purple for Emperor Flame Stacks.
    • Prerequisites: Wraith Path: Twisted Puppets, Emperor Flame
  • Explosive Rage [Common Talent, Dual Attunement] - Causing explosion will make your puppets go into a frenzy - speeding up and dealing slightly more damage. (+4 Elemental Intensity)
    • Prerequisites: Wraith Path: Twisted Puppets, 40 Flamecharm & 40 Shadowcast
  • Moths to a Flame [Common Talent, Dual Attunement] - You summon a puppet of black flames that homes onto enemies with black flames. (+4 Elemental Intensity)
    • Prerequisites: Wraith Path: Twisted Puppets, 40 Flamecharm & 40 Shadowcast
  • Wraith Path: Twisted Puppets [Common Talent, Dual Attunement] - Your Flamecharm mantras summon puppets of shadow and flame. Your flames are now black. (+4 Elemental Intensity)
    • Turns Hero Blade of Flame, Ysley's Pyre Keeper "Callow & Verdant", Blazing, Railblade's criticals and all flame mantras black.
    • Burn from flame mantras deals no damage, but drains ether and spawn puppets instead; burn from shadow mantras deal slightly less damage than base burn and doesn't spawn puppets.
    • Flame Within deals less self damage, but drains ether.
    • Prerequisites: 40 Flamecharm & 40 Shadowcast
    • Mutual Exclusives: Eruption Path: Lava Serpent, Azure Flames

Tyrant[]

"I seek the qualities of Tyrant."

  • Audacity [Advanced Talent] - Once you've brought down your prey, instill fear into all those who would separate you from claiming it. 25s cooldown. (+1 Posture)
    • You create an AoE stun and slow around you when you start gripping someone.
    • Allies within AoE get a 10% DMG Buff
    • Makes you immune to Defiant Until the End and Last Second Negotiation when it procs. (Bugged on NPCS)
    • Prerequisites: 100 Charisma, 50 Strength
  • No Survivors [Common Talent, Charisma] - Your allies and yourself execute faster when affected by Overcharm.
    • Prerequisites: 80 Charisma, 45 Strength
  • Rule Through Fear [Rare Talent, Charisma] - Executing an enemy applies Overcharm to nearby allies and yourself.
    • Prerequisites: 85 Charisma, 50 Strength

Scoundrel[]

  • Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. (+1 Passive Agility)
    • 5 Second Cooldown.
    • Prerequisites: Trained Fist, 25 Agility
  • Pocket Sand [Common Talent] - [Fist] Feinting into an uppercut blinds and dazes your opponent briefly. We're even now, right? 30s cooldown (+4 Carry Load)
    • Prerequisites: Trained Fist, 35 Light Weapon, 20 Strength

Undying Ember[]

"My spirit is forever burning."

  • Denial Repulse [Rare Talent, Flamecharm Exclusive] - You now emit a delayed burst of flames after coming close to death. (+1 Elemental Intensity)
    • When Flame of Denial activates, release an explosion around you.
    • Prerequisite: Flame of Denial
  • Undying Flame [Rare Talent, Flamecharm Exclusive] - Your flame can be casted in the depths. (+1 Elemental Intensity)
    • Graceful Flame can now be casted in the depths. Graceful Flame passively restores sanity and health to those around it.
    • Merged with the old Soundness of Mind talent.
    • Prerequisites: 40 Flamecharm, 40 Willpower, Graceful Flame

Unstable Capacitor[]

"I seek to embrace the instability of lightning as a source of power."

  • Catalytic Strike [Common Talent, Thundercall Exclusive] - Posture breaking an enemy will Overload their Surge stack.
    • Prerequisites: Surge Path: Unstable Capacitor, 50 Thundercall
  • Closed Circuit [Common Talent, Thundercall Exclusive] - Surge Overloads that fail to arc to other opponents will deal additional damage to the Overloaded enemy.
    • Prerequisites: Surge Path: Unstable Capacitor, 50 Thundercall
  • Fried Circuits [Common Talent, Thundercall Exclusive] - Overloading an enemy applies Sapped for 5s.
    • Sapped effect causes the duration of mantra cooldowns to increase, which acts similar to Thunder Wisp.
    • Prerequisites: Surge Path: Unstable Capacitor, 60 Thundercall
  • Human Battery [Common Talent, Thundercall Exclusive] - When you are out of Ether, convert the Surge stacks of nearby enemies into Ether to pay the cost of your Mantras.
    • Prerequisites: Surge Path: Unstable Capacitor, 60 Thundercall
  • Surge Path: Unstable Capacitor [Common Talent, Thundercall Exclusive] - Your lightning no longer applies Shock, instead apply Surge. At maximum stacks of Surge, your opponents will Overload, sending arcs of lightning in every direction.

Vigil Swordsman[]

"I fight for Maestro Evengarde Rest."

  • Bear Trap [Common Talent] - Landing a hit with your critical against an opponent makes your opponent unable to jump for a duration. Also slows your opponent. (+1 Passive Agility)
    • The status effect is represented by blood pouring from the legs.
    • Prerequisites: 20 Strength, 20 Agility
  • Blade Dancer [Common Talent] - Landing an M1 removes your roll cooldown. (+1 Passive Agility)
    • Prerequisite: 25 Agility
  • Speed Demon [Rare Talent] - Your attacks now inflict bleed while you have a speed boost. 1s cooldown. (+1 Passive Agility)
    • "Bleed" gives a 30% damage bonus, is not accounted for in the damage cap, and bypasses armor.
    • Works with M1s and criticals.
    • Prerequisite: 25 Agility
  • Action Surge [Common Talent] - Adrenaline Surge now increases your swing speed by 0.03 for its duration. (+1 Passive Agility)
    • Prerequisite: 70 Agility, Adrenaline Surge
  • Air Counter [Rare Talent] - You can now 'Aerial Attack' to catch enemies who have recently jumped in the air above you as an anti-air attack with reduced Light Attack damage. Upon hitting the opponent briefly hinder them. (+5 Passive Agility)
    • 5 Seconds Cooldown.
    • Prerequisite: 60 Agility
  • Spinning Swordsman [Common Talent] - Running attacks do +15% extra damage when you have a speed boost. (+1 Passive Agility)
    • Prerequisite: 20 Agility

Vigil of Winds[]

"I survive from the teachings of Master Stratos."

  • Maestro's Blade [Common Talent] - Inhaling a spell will cause the wind to be applied to your M1's. (+4 Elemental Intensity)
    • Increases Curved Blade of Winds damage contrary to popular belief, but is only a 5% increase, compared to the regular 10%.
    • Prerequisites: Inhale, 60 Galebreathe

Visionshaper[]

  • Cheap Trick [Common Talent, Visionshaper Exclusive] - When hit below half health briefly disappear, leaving behind an illusion clone to keep your enemy occupied for a short duration. Briefly disappear after knocking an enemy.

Vocalist[]

"I seek the qualities of vocalist."

  • Encore [Rare Talent, Charisma Exclusive] - Your sing will stun opponents who are already charmed.
    • On proc, apply 0.4s of "full stun".
    • Doesn't affect allies.
    • Additionally if this talent is used with Propagandist and an ally is affected by your sing then they will proc Encore with every basic attack hit.
    • Prerequisite: 40 Charisma, Sing (Charisma Mantra)
  • Propagandist [Common Talent, Charisma Exclusive] - Your Sing will now stir your allies into a frenzy, causing them to become Overcharmed for 15s, applying Charmed to enemies they hit with basic attacks.
    • Prerequisites: 75 Charisma, Sing (Charisma Mantra)

Vow of Mastery[]

"I create my own vows."

  • Vow of Mastery [Common Talent] - The Vow of Mastery grants the Master the power to command their Subject. To initiate a vow you must ask the other player if they'd like to make the vow. e.g. "wanna make a vow of mastery?"
    • Players who take the vow are considered allies with their master and others who take the vow.
    • Commands Given: "Sleep", "Drop", "Run, "Eat", "Say (Text)", "Use", "Locate", "Leech"
    • Prerequisite: 20 Charisma
  • Command: Fight [Common Talent] - Command your servants to fight for their master, granting them enhanced stats for a duration.
    • Prerequisites: 50 Charisma, Vow of Mastery
    • Effect: Buff speed slightly and major power boost
    • 3 Minutes cooldown
  • Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live.
    • Prerequisites: 75 Charisma, other Vow of Mastery talents
    • Effect: Will fully heal your servant if they have lower than 40% hp
    • 40 Minutes cooldown.
  • Command: Return [Rare Talent] - Command your servant to obey your vow and return to your side.
    • Prerequisites: 60 Charisma, Vow of Mastery
    • Effect: Pulls the subject to you even through walls and if they're knocked they get up immediately
    • 15 Seconds cooldown.
  • Command: Sacrifice [Rare Talent] - Sacrifice the health of a servant in order to restore your own.
    • Prerequisites: 50 Charisma, Vow of Mastery
    • Effect: Takes the hp of a servant until you are full hp
    • 5 Seconds cooldown.

Warrior[]

  • Chronostasis [Rare Talent] - Landing an M1 or Critical Strike puts target Resonance on cooldown for a short duration. (+1 Posture)
    • Prerequisite: Power 13, Engage
  • Critical Attack [Common Talent] [Quest Talent] - Landing a hit with your critical restores 30% of your posture. (+1 Posture)
    • Prerequisite: Arthur quest right outside of the Garden reservoir
  • Engage [Common Talent] [Quest Talent] - Landing an M1 slightly restores some of your Ether. (+1 Posture)
    • Prerequisite: Arthur quest right outside of the Garden reservoir

Waterborne[]

"Water is my home."

  • Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. (+1 Passive Agility)
  • Scuba Drowner [Rare Talent] - You won't always drown to death when downed in water. (+3 Passive Agility, +5 Health)
    • Prevent death by drowning.
    • Prerequisite: Power 5

Weapon Master[]

"I am a master of all weapons."

  • Aerial Assault [Common Talent] - Allows you to move quickly when you dodge mid-air. (+2 Passive Agility)
    • Prerequisite: [name] quest at the Pathfinders Respite
  • Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. ( )
    • Prerequisite: 50 Heavy Weapon, Greatsword/Greathammer equipped
  • Finishing Touch [Common Talent] - [Dagger] Instantly execute enemies finished with the critical attack of your dagger.
    • Prerequisites: 50 Agility, 40 Light Weapon, Dagger equipped
  • Matador [Common Talent] - Deal +20% more damage to human enemies with hyperarmor.
    • Doesn't work on Non-Humanoid Monsters.
    • Prerequisite: 20 Strength, 5 Agility
  • Mercy Kill [Common Talent] - When you flourish an enemy much weaker than you, you kill them instantly. Enemies that are greatly weaker than you die instantly from a single hit.
    • Prerequisite: Unbound Element or Weapon.
  • One Handed Training [Common Priority Talent] - [Heavy Weapons] You can now wield heavy weapons one handed.
    • Grants you the ability to equip an offhand while one-handing
    • Prerequisite: 40 Heavy Weapon
  • Showstopper [Rare Talent] - When an enemy would roll through one of your physical attacks, stomp the ground, dazing anyone nearby. Removes speed buffs from target upon landing.
    • Prerequisite: 40 Strength
  • Successive Throw [Common Talent] [Dagger] When you successfully flourish an enemy, you throw out a dagger afterwards
    • Prerequisite: 35 Light Weapon
  • Warrior's Swing [Common Talent] - [Heavy Weapons] Reduces incoming damage by 20% if hit during Heavy swing hyperarmor.
    • Prerequisite: 30 Heavy Weapon,

Whisper[]

"A whisper in the dark."

  • Haunted Gale [Common Talent] - Every 3 hits landed by perfectly casted Galebreathe mantras will cause the target to be quickly struck by a phantom of wind. (+5 Elemental Intensity)
    • Prerequisite: 40 Galebreathe, Power 8
    • 3 hits landed is reduced to 2 if Gale Wisp is active.
    • There is a cap of 2 strikes per mantra, per enemy.

Windrunner[]

  • Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest.
    • Prerequisite: 75 Agility

Oath[]

  • Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. From each according to their ability, to each according to their needs.
    • Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. Complete Alpha's quest.
  • Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. If free will is an illusion, why not make it a convincing one? (+2 Wildcard Mantra Slots, +15% Oath Resistance, +10 Health)
  • Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. Everything is simply as we choose to percieve it. (+10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot)
    • Prerequisites: 40 Willpower, all 3 Mental Fortress talent, Blindfold and read the inscriptions in The Temple of the Forgotten Flame.
  • Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. There's no shadow that your radiance cannot expunge. (+2 Combat Mantra Slots)
    • Prerequisites: Have 30 Kyrsan Medalions and speak to Klaris.
  • Oath: Visionshaper - You vow to only see that which you see. Reality itself is malleable, pliable to your deft hands. (+1 Support Mantra Slot, +2 Combat Mantra Slots)
  • Oath: Linkstrider - You vow to give up your own life for the sake of others. Stepping out of the fray, you become a foundation of your allies' strength. (+2 Support Mantra Slots, +1 Wildcard Mantra Slot)
  • Oath: Jetstriker - You vow to flow with the song itself, drifting across where the trails may take you. If the song permeates everything, then let it be your conduit, and you its master. (+1 Wildcard Mantra, +1 Mobility Mantra, +8 Passive Agility)
    • Prerequisites: 50 agility and beat Alirian in race.
  • Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Your heart beats with the world itself, as the Stars above watch over you. (+2 Combat Mantra Slots, +8 Health)
    • Prerequisites: 40 strength, 1 player grip, talk to Samael in Derelict Church (Songseeker Wilds) and kill Iblis, The Fallen Angel, then return to Samael.
  • Oath: Silentheart - You vow to reject the Worlds of the song, denying yourself of mantras in pursuit of your own path to true strength, no matter the cost. ( +10 Health, +2 Posture)
    • Prerequisites: 25 Strength, 25 Agility OR 25 Charisma, 75 Weapon, be attunement-less, get gripped by any attunement user, go to the Beloved Zofia and talk to The Dreadstar.
  • Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. You swear to serve under his will, no matter the cost.
    • Ministry Reputation, learn what happened from Yun'Shul then return to Lord Regent.

Miscellaneous[]

"Uh..."

  • Anxious Guard [Common Talent] - Hitting an enemies block causes their parry window to be lowered for a short duration.
  • Armor Conserver [Common Talent] - You lose 15% less armor when hit.
    • Prerequisite: Power 8
    • Does not affect Natural Armor from Exoskeleton and Chitin
  • Berserker [Common Talent. Fortitude] - Knocking an enemy grants you 20% damage resistance for 15 seconds. (+10 Carry Load)
    • Prerequisite: 35 Fortitude, 30 Strength
  • Blighted Song [Common Talent, Shadowcast Exclusive] Attaching your Shadow Chains to enemies disables yours and the enemy's ability to cast mantras. You take reduced damage from enemies while this is applied.
    • Prerequisite: Shadow Chains
  • Blinded [Common Talent] - Your vision is obscured by something. Somehow, you feel safer. You remember the warmth of your youth. (+20 Sanity)
    • Create a dark blueish fog around you (simulating blindness).
    • While the Blindseer Oath grant full vision even with a blindfold, the Talent still works.
    • The talent grants immunity to the Flame Blind mantra.
    • The face equipment "Blindfold" have this talent.
  • Full Reset [Common Talent] - Knocking an enemy resets your resonance cooldowns. This effect has a 60 second cooldown.
    • Prerequisite: Power 16, Obtain resonance
  • Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. (+2 Carry Load, +1 Posture)
  • Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower.
    • Prerequisite: 15 Strength
  • Impervious Slumber [Rare Talent] - Getting hit while knocked no longer resets your time knocked.
    • Prerequisite: 35 Fortitude
  • Lightweight [Common Talent] - Move faster when your armor runs out of durability. (+3 Passive Agility)
    • When your Armor is at 0%, movement speed is increased by 25%.
  • Martyr [Common Talent] - Enemies gain less health and posture when knocking you.
    • Enemies who knock you restore only half of the posture and health they would normally obtain (50% -> 25%).
    • If the enemy have the talent Replenishing Knockout, both talents negate each other, resulting in a normal health pack.
    • Prerequisites: Power 3
  • Polite Awakening [Common Talent] - Recover 15% of your max health after getting up from being downed. (Only Procs when below 20% HP) (+1 Passive Agility)
  • Ready or Not [Common Talent] - The first attack to hit you while out of combat has its damage cut in half.
    • Prerequisite: Power 1, 20 Fortitude
  • Replenishing Knockout [Common Talent] - You gain more health and posture from downing enemies.
    • Knocking enemies will replenish 1.5x more of your health and posture (50% -> 75%).
    • If the target have the talent Martyr, both talents negate each other, resulting in a normal health pack.
    • Prerequisite: Power 3
  • Return to the Dark Ages [Rare Talent] - Your mantra damage is cut by 20%, but your incoming mantra damage is cut by 20% too. (+5 Health)
    • Also reduces burn damage received and dealt by 20%.
    • Prerequisite: Power 10
    • Mutual Exclusive: Everchanging Aegis
  • Speed Emission [Common Talent] - Gain a slight speed boost after landing a vent.
    • Prerequisite: 25 Agility
  • Pack Mule [Common Talent] - The max quantity for food you can hold is increased by 5. (+1 Carry Load)
    • Prerequisite: 5 Fortitude.

Other[]

  • Fold [Obtained through Power] - Discard your current hand of Talents. On your next Power Level, you are able to pick another hand of cards. (10 Cards total, 2 choices)

Talent Quests[]

Introduced in the Verse 2 update, crucial talents have been given their own quests. Some of these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) for free upon reaching the required Power. All quests require you to talk to an NPC and then return to them once their errand is complete. You can turn off these talents if you wish at the echo screen.

Megalodaunt Slayer (Engage + Critical Attack)[]

  • The quest giver, Arthur, is located at the cave entrance to The Garden Reservoir. He will request that you kill a Megalodaunt. This can be any Megalodaunt anywhere.
  • It is common to find a Megalodaunt inside of the cave behind him, but if none spawn then you can always find two guaranteed spawns at the "Sharko Cave" in Lower Erisia.
  • After killing the Megalodaunt and talking to him once you will obtain Engage and Critical Attack across all slots. Every new character after completing the quest will get Engage at Power 3 and Critical Attack at Power 5.

Aerial Assault[]

  • The quest giver is located in Lower Erisia near Alastir, leaning on one of the stone pillars.
  • Make your way to the Temple of the Forgotten Flame and interact with the purple flame in front of Neero.
  • You will automatically gain this at Power 2 on all new slots.

Chain of Perfection[]

  • To obtain, you must defeat any Boss solo without taking any damage.
  • You will automatically gain this at Power 2 on all new slots.

Thresher Scales[]

Talents (11)

  • The quest giver is located in the Starswept Valley, just beyond the stone pillars and leaning on a wall next to a ruined building overhang.
  • Jessamine will ask you to kill a King Thresher.
  • King Threshers can rarely spawn surrounded by two/three other Threshers. There's also a guaranteed spawn at the Lightkeeper Temple.
  • Completing the quest will grant the talent.
  • You will automatically gain this at Power 10 on all new slots.

Treefelling Blow[]

  • You can collect lumber from the trees you fell with your fists. It's only natural. (+4 Carry Load)
  • Requires Strong left
  • Quest giver located at Etris and Isle of Vigils they are the NPCs that gives you a free lumber axe. Tell them about your wood.
  • Punch down 5 trees, then return.
    • This talent was made by Arch_Mage.

Family Recipe[]

  • You can craft bombs at a crafting bench. (+2 Elemental Intensity)
  • NPC is located at Songseeker outside of the mineshaft entrance.
  • They will ask you to go inside the mineshaft and kill? Mineskippers.

Harvester[]

  • Talk to Ciea which is located inside of the hive widow cave entrance. They will ask you to make 3 potions.
    • See Alchemy for potion recipes that won't do absolutely nothing.
  • The closest cauldron is located at the Light Keepers Temple, if you do not have the Summon Cauldron mantra. Most ingredients can be found at Fort Merit.

Excavator[]

  • Turn in 5 Pure Ores into the blacksmith.
  • This talent lets you mine significantly faster, and gives you a chance at harvesting 2 ores when you break one.

Mercy Kill[]

  • Obtained by Unbounding weapons (HVY, MED or LHT) or your attunement.
  • This talent lets you instagrip enemies weaker than you with a swing, or flourish. If they are low enough you will also bash their skull or penetrate their chest with your weapon.

Outfit Talents[]

Certain talents are given when a specific outfit is worn. Most of these talents are exclusive to that armor set, though some are also available as cards from powering up. Multiple copies of the same talent do not stack. Outfit talents are listed in alphabetical order:

Blacklisted Talents[]

Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds.

  • Everchanging Aegis [Rare Talent, Intelligence] - You take 20% less from attacks the same element as the last element you were hit with, but 10% more damage from attacks from different element. (+7 Carry Load, +2 Elemental Intensity)
  • Return to the Dark Ages [Rare Talent] - Your incoming and outgoing elemental damage is reduced by 20%. (+5 Health)
  • Dancing Steps [Common Talent, Flamecharm Exclusive] Fire mantras now move you forward slightly.
  • Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities proc an eruption under the enemies feet instead of burn. (+4 Elemental Intensity)
  • Nullifying Clarity [Common Talent, Intelligence] - Deal more damage to enemies with status effects on them with your basic attacks but remove the effect on hit.
  • Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to yourself and others around you.
  • Glass Path: Crystallization [Frostdraw Exclusive] - Your ice abilities cause ice crystals to grow on your opponent instead of slowing them. (+4 Elemental Intensity)
  • Static Fakeout [Rare Talent, Thundercall Exclusive] - Roll cancelling immediately after a parry will cause you to teleport behind your opponent. (+3 Elemental Intensity)

Tips/Trivia[]

  • A Fold can be used if you are not satisfied with your current hand of cards, giving you an additional hand of cards on your next power increase.
  • One Handed Gun Talents can, for some reason, still be rolled on builds using Dual Guns.
  • The Talent, Ultrakill, breaks the fourth wall by requesting the player to play ULTRAKILL.
    • Ironically, it then proceeds to write the name of the game incorrectly, as ULTRAKILL is meant to be written in all capitals.
  • You can filter Talents in a campfire to see their associated stats. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1).
  • Hovering over the talent category in a campfire reveals the Mystic prompt for it, even prompts for categories that cannot obtained via Mystic (Innate, Genius Intellect, Comrade etc.).
  • If you have a very few amount of cards you are capable of rolling, instead of being dealt a hand when you power up you will be met with the message "A hand has not yet been dealt, but another hand will be dealt after your next hand."
  • The Pocket Sand talent, especially its description, is a reference to Rogue Lineage.
    • Paying someone 20 Silver to "learn some tricks" results in them using pocket sand on you. Catching up to them results in you gaining an ability similar to the talent in this game, and speaking to them afterwards yields the same dialogue as found in the talent description, "So... We're even now, right?"
  • Treefelling Blow’s description used to say “…Look, it’s funny, are you gonna take it or not?” before it was made a quest talent.
  • You can test if Speed Demon is working by hitting an artificial mob like a Rock Golem or Stone Knight. You will hear three cutting sound effects as the bleed damage procs. Bleed procs are harder to identify against humanoid mobs, as they are visual.
  • Lava serpent's and Azure flame's can both be used simultaneously.
  • The Strength stat unbounded talent (Strength Unbounded) is under the category "One Eyed King" which is a reference to a very strong character in the anime Tokyo Ghoul.
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