How to Play: Ticket to Ride | Board Games | Zatu Games UK (2024)

Ticket to Ride Gameplay

A game of Ticket to Ride begins with the player who is the most experienced traveller, continuing clockwise around the board. During your turn you must complete one of the following actions:

Draw Train Cards

Take two cards from the top of the deck, or from the five face-up cards from the table. If you take a card from the face-up selection you must immediately replace it with a card from the deck. You may then take another card from the face-up selection, or you can take the top card from the deck.

If you take a locomotive card from the face-up cards then you may only take the one. If you draw a locomotive from the deck, you are very lucky and can still take a second card! The rule only applies to the face-up cards. If there are three locomotive cards in the five face-up cards, you must discard all of these cards and turn over a fresh set of five.

There are eight different types of train cards. As you look at the board you will notice that there are different coloured routes running between the various cities. These match with the train cards in the deck - Red, Orange, Yellow, Black, Green, Blue, White, and Purple. In the deck, there are also locomotive cards. These are multi-coloured wild cards and can be used as any one of the colours needed to complete a route. Once you have gone through the deck, shuffle your discard pile. This becomes your new deck.

Claim a Route

You can claim a route on the board by playing a set of train cards that match the colour and length of the desired route. You then place your coloured trains on that route and move your marker accordingly along the scoring track.

In order to claim a route, you must have the correct number of train cards that match the route you are going for. For example, if you wanted to go from Miami to New Orleans you would need to play six red train cards. Once you have played the cards needed, you may then place your coloured trains over that route.

There are also some grey routes on the board. These can be claimed using any colour train card, as long as you play the right amount. For example, you can claim a grey route three trains long with three red train cards, or three green train cards.

Once you have used your cards to claim a route they must be placed in the discard pile. You can claim any open route on the board, so any route that has not been claimed by anyone else. You do not have to claim your routes in any particular order and you do not need to connect them to any of your previously claimed routes. You can keep an air of mystery to what you are doing and keep the other players guessing where you are heading.

You just need to be aware that if cities are connected by a double route, you cannot claim both routes! If you are playing with only two or three players, the double routes don't count. Once one of the routes of any colour has been claimed then the other route cannot be used.

The route scoring table is on the game board. There are also some cards in the game that show you how many points you score for each route length. These should be recorded by moving your scoring marker each time you claim a route.

Draw Destination Cards

If you wish to you can draw more destination cards. You take the top three from the deck and must keep at least one. Any discarded cards must be placed at the bottom of the deck. As I mentioned earlier, if you do not make the route then you lose the points indicated on the card.

When taking extra destination cards you also need to consider where you are in the game. If you or one of your opponents are getting down to your last few trains then it might not be worth you taking extra destination cards, because the game will likely end in the next couple of turns. So timing is important with taking destination cards. Destination cards are kept secret until the end of the game and there is no limit to how many destination cards you can draw - just remember that you get points deducted for any that are unfinished!

How to Play: Ticket to Ride | Board Games | Zatu Games UK (2024)

FAQs

How do you play Ticket to Ride step by step? ›

So, let's play!
  1. Ticket to Ride Gameplay. A game of Ticket to Ride begins with the player who is the most experienced traveller, continuing clockwise around the board. ...
  2. Draw Train Cards. Take two cards from the top of the deck, or from the five face-up cards from the table. ...
  3. Claim a Route. ...
  4. Draw Destination Cards.
Jan 18, 2022

What's the best strategy for a Ticket to Ride? ›

Build a long, high-value train route and pick up several smaller ticket routes that connect or are part of the longer one. Spend a few rounds collecting nothing but train cards. Then, when you have a wide variety collected, you can claim whole routes at a time.

How to win a Ticket to Ride a board game? ›

Picking up longer routes is key, because you get much more bang for your buck. A single long route typically covers the same distance as 2 or 3 shorter routes, which reduces the number of turns required to complete your tickets. In addition, the number of points you earn per train goes up as the routes get longer.

What are the rules for Ticket to Ride? ›

The 3 objectives are: Claim a Route between 2 adjacent cities. Complete a Continuous Path of Routes between 2 cities listed on your Destination Tickets. Complete the Longest Continuous Path of Routes.

Is Ticket to Ride good for beginners? ›

Ticket to Ride is fairly easy to learn how to play if you're a newcomer. Players take turns doing one of just three different things on their turn - drawing train cards, claiming a route or drawing new destination tickets - in order to help fulfil their destination tickets and score points.

Is Ticket to Ride a hard game to play? ›

How do you play Ticket to Ride? Ticket to Ride is a relatively simple game to play once you get your head around the rules. Players collect train cards to try and claim railway routes on the game board. The longer the routes, the more points they end up scoring.

What is the original Ticket to Ride? ›

Ticket to Ride is a series of railway-themed Eurogames designed by Alan R. Moon, the first of which was released in 2004 by Days of Wonder. The game has sold over 10 million copies, amounting to a total estimated revenue of over $400 million (USD).

Is Ticket to Ride a strategy game? ›

The basic strategy goes like this – when you draw your initial tickets you keep only the two shortest. You try to complete your short tickets as quickly as possible to avoid losing points, then focus all of your efforts on collecting long routes.

What is the aim of the Ticket to Ride? ›

The goal of Ticket to Ride is to build connections between various cities in North America. The Map: The Ticket to Ride map depicts about 40 cities, mostly in the United States, but a few in southern Canada as well. Each city is connected to 2 to 7 other cities by routes.

Is Ticket to Ride a game of luck? ›

It's not all about luck, but it has way higher luck factor than an average board game. The game heavily relies on skill and strategy and the small amount of luck it has is there to keep things fresh. The game is all about skill and strategy and there's very little luck in it.

What is the best score in Ticket to Ride? ›

The maximum points possible, 295, can be achieved by following the instructions given above. However, achieving either a -340 or 295 is virtually impossible.

What are the rules for Ticket to Ride First Journey? ›

How to Play: Be the first to complete six Ticket cards. Each player starts by picking a train color and is dealt four train cards and two ticket cards. On a turn you either draw two train cards or complete a route.

How do you play the game ticket? ›

Cricket is played by two teams of 11, with one side taking a turn to bat a ball and score runs, while the other team will bowl and field the ball to restrict the opposition from scoring. The main objective in cricket is to score as many runs as possible against the opponent.

What is the objective of Ticket to Ride? ›

Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America.

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