Which version of Ticket to Ride should you get? All the versions explained… (2024)

One of the most successful board games of all time, Ticket to Ride is a family favourite and, if that's the way you like to play, a fiendish and tactical experience. There are loads of Ticket to Ride game versions out there, a ton of Ticket to Ride expansions, even a free print-and-play extra map, and we've rounded them up here. While some Ticket to Ride versions that you might find on eBay and so on are no longer available, the rest each have their own distinct qualities.

Some versions of Ticket to Ride are better suited as kids' board games, one is a perfect two-player board game, and some fit in our list of the best cheap board games while others are bigger and more expensive. The good news is that there'll be the perfect version for everyone, and we'll help you find it.

We've broken this guide into two sections: Full games; and Expansions. You'll need to start with a full game version, since expansions are only designed to add extra options and won't come with everything you need. The different versions of the full game vary by offering different rules and maps – they're all unique.

The expansions tend to offer two new maps to play on and two sets of special rules to explore in one box, but bear in mind that you'll need to own either Ticket to Ride or Ticket to Ride: Europe to play them. (The expansions won't work with the other versions of the full games.)

All that said, here are all the different versions of Ticket to Ride you can consider in 2023.

How Ticket to Ride works

In the basic version of Ticket to Ride, you'll all aim to become the owner of railway routes between different cities across a board. At the start of the game, you'll receive Destination cards telling you two cities, and challenging you with connecting those two via a continuous route that you own. If you achieve it, you get the points on the card; if you don't, you lose the points on the card. You can actually pick up more Destination cards during the game, adding a risk/reward element.

To claim a route, you need to have some coloured Locomotive card in your hands that match the colour of the route you want to claim, and then you can lay down some of your stock of train cars on it. It takes time to collect the cards in the right colour, and there are a finite number of routes, which means you need to make sure that someone doesn't claim a nice direct route between two cities that you need, otherwise, you'll be taking the long way around.

It's really easy to understand and it's super fast-paced because you can only do one thing on your turn (draw new cards or claim a route), and it still gives the brain a nice workout if you like to play tactically.

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Ticket to Ride: Full game versions

Which version of Ticket to Ride should you get? All the versions explained… (1)

(Image credit: Days of Wonder)

1. Ticket to Ride

The original – and a great starting point

The classic, the daddy, the gold standard. There's absolutely nothing wrong with the standard version of Ticket to Ride, and it's a great jumping off point if you're just getting started. Its map is based on the 1900s railroads of the United States and southern Canada, and you get enough plastic train components to start playing with up to five players. If you're just starting out with Ticket to Ride this is probably the version to get.

The rules aren't complex, even if you later add in the 'USA 1910' expansion, which gives you a bunch more options if you've started to become seasoned. Other versions are interesting for adding new ways to play, but this original came is kind of the purest version of a true modern classic.

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(Image credit: Days of Wonder)

2. Ticket to Ride London / New York / Amsterdam

Budget-friendly streamlined goodness

Smaller boards and fewer pieces make Ticket to Ride's three Cities versions (also known as Ticket to Ride: Express) feel rather different from the main-line train editions.

In the New York map you get 15 taxi pieces per player, and earn bonuses for connecting your routes to tourist attractions; London gives you 16 London buses each (despite London's rather convenient tube network) and offers district bonuses if you manage to connect all routes in a certain region; Amsterdam goes back in time, with 16 merchant carts per player and goods to ferry around.

The idea is that you get the core tactics of a Ticket to Ride game, but it plays in 20 minutes instead of 40 mins to an hour, even with the maximum of four players. It's so fast, but still a lot of fun – and is so cheap that it makes a perfect gift. It also takes up much less space than the full game.

Check out our review of the New York edition for more information!

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(Image credit: Days of Wonder)

Another standalone game, Ticket to Ride Europe adds a few new features to the original – tunnels, ferries and train stations make their first appearance here, putting extra demands on your locomotives and route cards. While they don't vastly increase the complexity, they do offer up a few more things to think about, and make Europe a much more gamery game – the original is probably preferable for beginners overall.

Many players consider Europe's map to be the best of the bunch, and we're inclined to agree overall – there's a lot of potential strategy to it, particularly if you're snatching up routes around Paris. The Europa 1912 expansion does similar things for Ticket to Ride Europe as 1910 does for the US edition: more routes, a big cities mode, and an all-in cardfest.

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(Image credit: Days of Wonder)

4. Ticket to Ride: Nordic Countries

A smaller, more tactical game for 2-3 players

While other variants of Ticket to Ride are perfectly playable (and really rather good) at two or three players, Nordic Countries is specifically built for that player count, with a tight map and some much more aggressive blocking to be done. If you have a small, passionate play group, they'll love it.

There are slight changes to locomotives here – you can take two on a turn, but only to use on ferries, tunnels or the extra-long route between Murmansk and Lieksa. For players who like a close, tactical knife-fight, this is the Ticket to Ride version to get.

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(Image credit: Days of Wonder)

5. Ticket to Ride: Rails and Sails

Bigger, longer and harder, for hardcore groups with time

Not that Ticket to Ride ever feels like a grind, as such, but you absolutely get your money's worth with Rails & Sails: the double-sided map covers the Great Lakes on one side, and the entire world on the other, with the average game taking you between 90 minutes and two hours. Too long? That's for you and your group to decide.

Strategically, you'll find some unique mechanics here. At the start of the game, after picking your Destination cards, you'll need to decide how to split your stock between trains and ships – once that's done, you can't change your choice. There are also tours to complete, covering multiple locations. Hefty bonuses are on offer if you manage it, but penalties loom if you don't.

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(Image credit: Days of Wonder)

6. Ticket to Ride: First Journey

Your ticket to getting younger kids on board

Although we've found children as young as six can start getting to grips with the core Ticket to Ride box, you can foster slightly younger kids' game obsessions with these stripped back versions – there's one with a USA map, and another with a Europe map. The art is simplified, the rules cut down, but some of the additions – including the concrete rule that you must slam any completed tickets down on the table and yell 'TICKET' as loudly as possible – add a silly edge that can make First Journey fun even for adults just looking for a shorter diversion.

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(Image credit: Days of Wonder)

7. Ticket to Ride: Germany

A lot to manage, and some harder decisions to make

What does a good railway need? It needs passengers, and you'll find them in this version, congregated in their greatest numbers within cities like Munich and Berlin. This makes a rush for those key cities a big part of the early game. Of course, that means you'll have more tickets, too – which means you'll need to balance your train numbers. A big headache-inducing juggling act, then, but the Destination piles are split between short and long routes, so you do get a little more control in that respect.

Map-only expansions

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(Image credit: Days of Wonder)

1. Ticket to Ride: Asia

Mountain mayhem, with a team mode too

This expansion works with Ticket to Ride or Ticket to Ride: Europe. You get two very distinct game types here. On the Asia side of the board up to six players can compete in teams of two, which is sure to test the odd friendship; on the Legendary Asia side, tricky Himalayan mountain passes demand that you sacrifice train pieces in order to make it across.Possibly best if you don't think about the implications too hard, but it makes for an interesting tactical addition.

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(Image credit: Days of Wonder)

2. Ticket to Ride: India

Perhaps the top 2-3 player Ticket to Ride experience

This expansion works with Ticket to Ride or Ticket to Ride: Europe. India is widely regarded as the best 2-3 player map there is for Ticket To Ride, with a growing bonus available for those who can string their routes together to complete a continuous loop. On the other side you'll find the Switzerland map, probably the tightest out of all the Ticket to Ride maps, which offers hefty bonuses if you can connect any of the neighbouring countries.

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(Image credit: Days of Wonder)

3. Ticket to Ride: United Kingdom

Adding tech and trading to Ticket to Ride

This expansion works with Ticket to Ride or Ticket to Ride: Europe. On the UK map (2-4 players) Ticket to Ride's formula is turned on its head perhaps more than anywhere else. You'll be fighting to research technology at the start, meaning your expansion opportunities will be limited, but the late game can take any number of paths. On the flip side is Pennsylvania (2-5 players), which doesn't mix up much but does introduce stocks and shares, adding a little wheeling and dealing action.

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(Image credit: Days of Wonder)

4. Ticket to Ride: France

Build your own routes - or play with six players

This expansion works with Ticket to Ride or Ticket to Ride: Europe. What if the board didn't already have the routes mapped out? On the France board that's precisely the gimmick, with each card draw forcing you to lay a route on the board – one which could be beneficial for you, beneficial to your opponent, or a straight up bluff. The Old West map, also included, supports six individual players and forces you to build logically, starting at your home city and working outwards from there.

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(Image credit: Days of Wonder)

5. Ticket to Ride: Japan

Ride the Bullet Train to victory

This expansion works with Ticket to Ride or Ticket to Ride: Europe. The Bullet Train makes an appearance here (how could it not?) but it's not something you'll just be able to snatch up: it's a shared project that helps all players complete their destinations. Contribute to it and you might aid someone else in winning, but if you don't put the effort in you'll be penalised at the end. Also included is Italy, which includes loads of long routes and a new kind of ferry.

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(Image credit: Days of Wonder)

6. Ticket to Ride: The Heart of Africa

Only one map – but it's a good one

This expansion works with Ticket to Ride or Ticket to Ride: Europe. One of the earliest expansion maps for Ticket to Ride, The Heart of Africa offers only one map in the box– but its terrain card deck makes a big difference to the way the game plays, and its map is deliberately one of the more connected maps in the series with a lot of colour options available for linking up multiple sites.

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(Image credit: Days of Wonder)

7. Ticket to Ride: Nederland

You got your money in my Ticket to Ride

This expansion works with Ticket to Ride or Ticket to Ride: Europe. Canals and waterways are handled differently in this version, with money coming into play. Double-track bridges cost a toll to build on the first time, and earn you a bonus if you're snapping up the second track, with the amount of tokens you have left at the end of the game affecting the final score.

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(Image credit: Days of Wonder)

8. Ticket to Ride: Stay at Home

Print-it-yourself extra fun for your family

A printable bonus from the guys at Days of Wonder, which can be played with the pieces either from the original, Germany, Europe or Nordic Countries. Stay at Home sees you building routes around a family home, cooperating on certain paths and competing for others, with a collection of special tickets to print and change the game. Head here to download it.

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Which version of Ticket to Ride should you get? All the versions explained… (2024)

FAQs

How many versions of Ticket to Ride are there? ›

Here is a guide to the world of Ticket to Ride including seven standard editions, six add ons and anniversary editions of the standard boxes, three kids versions, eight map collections, four small box city versions, the dice game, the card game and five other additional items.

Which Ticket to Ride game should I start with? ›

Players with the most points at the end win. The original edition of Ticket to Ride launched in 2004 is the best place to start for anyone unfamiliar with the concept of Ticket to Ride. It will teach you the basics of building train lines, how to keep score, general strategy, and general flow of the game.

What is the difference between Ticket to Ride and 1910? ›

Ticket to Ride: USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride: Europe and Ticket to Ride: Märklin).

What is the original version of Ticket to Ride? ›

Ticket to Ride (Original) The original version of the Ticket to Ride board featuring North America and south Canada. The original version was based on a 1910 map of the United States and southern Canada.

Is there a 6 player version of Ticket to Ride? ›

Another option to get a sixth set of player pieces is Ticket to Ride Map Collection 6: France & Old West . It comes with a white set as the Old West side is designed for up 6 players (individual not teams).

How to win a Ticket to Ride every time? ›

Things You Should Know

Build a long, high-value train route and pick up several smaller ticket routes that connect or are part of the longer one. Spend a few rounds collecting nothing but train cards. Then, when you have a wide variety collected, you can claim whole routes at a time.

How long does the average game of Ticket to Ride take? ›

Ticket to Ride takes between 30 minutes and one hour to play, but the game's length may vary based on the number of players and how familiar they are with the rules.

How replayable is Ticket to Ride? ›

It is not possible to replay the campaign from the beginning as a campaign involves permanent changes to the game and its components. However, it is possible to continue playing after the campaign is completed with a customized version for regular games.

What is the biggest Ticket to Ride game? ›

Dylan. Map Collection Volume 7 features the largest maps yet in the Ticket to Ride series, an oversized, double-sided board featuring Japan on one side and Italy on the other.

Is Ticket to Ride worth the money? ›

In conclusion, "Ticket to Ride" is a board game masterpiece that seamlessly combines entertainment and education. It's a journey worth taking, and I wholeheartedly recommend it to families looking for a game that bridges the generation gap and guarantees a trainload of fun!

What is the 1910 expansion for Ticket to Ride? ›

It consists of 181 new large format cards (the same size as Ticket to Ride Europe), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck.

How complicated is Ticket to Ride? ›

The calculated complexity score for Ticket to Ride (TTR) is 63 (full analysis), which is pretty close to what we got for Deep Sea Adventure. The BGG Weights for these games group TTR and TTR-Europe close to each other (1.84 and 1.92), while TTR-First Journey scores lower (1.42).

What's the difference between the Ticket to Ride games? ›

The different versions of the full game vary by offering different rules and maps – they're all unique. The expansions tend to offer two new maps to play on and two sets of special rules to explore in one box, but bear in mind that you'll need to own either Ticket to Ride or Ticket to Ride: Europe to play them.

Why is a Ticket to Ride so expensive? ›

Unlike Monopoly, which has 8 plastic playing pieces, two dice, one board, 44 plastic houses and hotels, 60 cards, and a boatload of paper money, Ticket to Ride actually has 225 plastic trains, 144 cards with beautiful illustrations, one board, five wooden scoring markers, and a high quality rules booklet.

How long is a Ticket to Ride? ›

Ticket to Ride game can be played in a range of modes and speeds. But, to be more specific, a game can be completed in a time frame that ranges from around 15 minutes to several days, according to your specified speed preferences.

Will there be a new Ticket to Ride game? ›

Releasing on Steam in November 2023, with the other platforms coming out in 2024, the game promises to be a refreshing take on the iconic board game from Alan R. Moon, elevating the core gameplay with immersive graphics and high production values.

How many trains does Ticket to Ride have? ›

Every player takes a coloured marker token and the matching set of 45 coloured trains. Everyone places their marker at the start of the scoring track that runs around the edge of the board.

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