Leveling System (2024)

Leveling System (1)

The leveling system is the independent progression system in which players earn XP (Experience Points) at the end of a completed match and is displayed in the lower left-hand corner of the main menu. Players can earn titles and avatar borders at milestone levels.

Contents

  • 1 Sources of XP
  • 2 Level Titles
    • 2.1 Old Level Titles
  • 3 Avatar Borders
  • 4 History
    • 4.1 Level Progression 1.0
    • 4.2 Level Progression 2.0
    • 4.3 Free To Play Adjustments
    • 4.4 Rocket League Sideswipe
  • 5 References

Sources of XP[]

XP GrantsXP AmountWhen?
Win100Every Win
MVP50Every MVP
Daily Win2000First 3 Wins Each Day
Sideswipe Bonus4000Each LVL in SideSwipe
Consecutive Games200From 2nd Game on the same Server
Backfill100Every time you fill up Bot's space on Server
Score10% of the ScoreEach Game
Party+15% to +30%Each Game
Rocket Pass+50% to +80%Each Game
Special Event+100%Each Game during Double XP
Match Complete180 per minuteUp to 15 Minutes of Overtime

Level Titles[]

Main article: Title

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Level titles, given from XP, can be unlocked in online and offline play and across all game modes, with the exception of private matches. However, playing online games gives twice as much experience than offline games.

Before Patch v1.08 (November 9, 2015), players' titles were automatically determined by their XP level. Titles could not be customized or hidden. After Patch v1.08, players were given the option to hide their XP titles or swap them with other titles by going to the new "Title" tab in the garage.

With the Level Progression 2.0 update, the level titles were revised. Numerous additional titles were implemented and the level maximum at 75 was removed.[1]

Titles are claimed when a player reaches the required level. The checkpoints are at every twenty levels until level 100, and then you get a title every next hundred levels. The last level title, "Rocket Demigod," is reached at level 1000. Starting at level 20, you need 20000 XP points to level up. The requirement does not rise exponentially from there.

TitleUnlock LevelTotal XP required
Veteran20190000
Expert40590000
Master60990000
Legend801390000
Rocketeer1001790000
Elite Challenger2003790000
All-Star3005790000
Superstar4007790000
Supreme Rival5009790000
Transcendent Master60011790000
Legendary Nemesis (Was Supersonic Legend prior to Patch v1.81)70013790000
Ultimate Baller80015790000
Rocketeer Elite90017790000
Rocket Demigod100019790000

Disclaimer: The titles shown above only indicate the amount of time played by a certain account and do not necessarily correlate with the player's actual skill level.

Old Level Titles[]

TitleLevelsXP required
Rookie1 - 90 - 17750
Semi-Pro10 - 1923500 - 151750
Pro20 - 29177250 - 550750
Veteran30 - 39611000 - 1364750
Expert40 - 491474750 - 2743750
Master50 - 592918500 - 4837750
Legend60 - 735092250 - 9256000
Rocketeer74 - 759647500 - 10462750

Avatar Borders[]

Main article: Avatar Border

The following avatar borders are granted at milestone XP levels. They are Limited rarity and cannot be traded between players.

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Default

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Level 25

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Level 50

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Level 75

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Level 100

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Level 125

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Level 175

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Level 200

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Level 225

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Level 250

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Level 275

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Level 300

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Level 350

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Level 400

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Level 450

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Level 500

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Level 550

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Level 600

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Level 650

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Level 700

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Level 750

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Level 800

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Level 850

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Level 900

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Level 950

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Level 1000

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Level 1050

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Level 1100

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Level 1150

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Level 1200

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Level 1250

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Level 1300

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Level 1350

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Level 1400

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Level 1450

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Level 1500

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Level 1550

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Level 1600

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Level 1650

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Level 1700

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Level 1750

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Level 1800

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Level 1850

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Level 1900

History[]

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Reason: 1.0 section needs to be expanded

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Level Progression 1.0[]

From the game's release until 2018, the progression system topped at level 75 with the "Rocketeer" title, with each level requiring significantly more XP to earn than the last.

Level Progression 2.0[]

As part of the Summer Roadmap 2018 announcement, the new XP, Levels, and Online Matches system were implemented later in 2018 in Patch v1.50 and changes were made to the level progression system.[2]

  • The new progression system removed the cap at Level 75 and changed the exponential leveling system to a linear leveling system with 20,000 XP per level.
  • Every player who had earned XP in Rocket League had their XP automatically converted over to the new system. As part of the new system, XP could no longer be earned from offline matches, only online matches, in order to prevent unfairness.
  • With the 2.0 system, level-based titles are unlocked at specific thresholds, and most of the old XP Titles were converted to the new system. Players who had already earned XP titles did not lose them when their XP was reset. New titles and player banners were added beyond Level 100.
  • The 2.0 progression system introduced the following new ways to earn XP:
    • Match Completion - Earn bonus XP for finishing matches and not quitting early
    • Consecutive Matches - Earn bonus 200 XP for staying in the same Casual lobby for multiple matches
    • Backfill - Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it
    • Weekly Wins - For your first 21 wins per week (3 wins per day), you’ll earn an extra 2500 XP

Free To Play Adjustments[]

In the Free to Play update, the "Weekly Win Bonus" was replaced with the "Daily Win Bonus." In any online matchmaking game, the first 3 wins of each day reward a bonus of 2000 XP.

With the Free to Play Update, the XP received from Challenges was increased to 10000 to 20000 XP, making them the primary method of XP.[3]

Rocket League Sideswipe[]

Since the release of Rocket League Sideswipe, every time you level up in SideSwipe you will get a SideSwipe Bonus of 4000 XP with a Win in Rocket League and vice versa (750 XP in Sideswipe for a Rocket League level-up).

References[]

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